Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Deep Breath
A damibwa can hold its breath for 5 minutes.
Ability
Echolocation
A damibwa's hearing is a precise sense at the listed range.
Ability
Fetch
Circumstance: The damibwa has a Small or smaller creature grabbed in water;
The damibwa attempts an Athletics check against the creature's Fortitude DC. Critical Success The damibwa moves up to its swim Speed, dragging the grabbed creature along with it. Success The damibwa moves up to half its swim Speed, dragging the grabbed creature along with it. Failure The damibwa doesn't move and the creature isn't dragged. Critical Failure The damibwa no longer has the creature grabbed.
Ability
Predatory Dive
Circumstance: The damibwa is in or adjacent to water;
The damibwa moves up to double its swim Speed, descending at least 10 feet, and then makes a jaws Strike. If it was undetected at the start of predatory dive, it remains undetected until after the attack.
Offense
Melee
Circumstance: combat round (melee)
jaws +14 [+9/+4], Damage 2d8+4 piercing plus Grab
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn’t have an Intelligence ability modifier over –4, can’t speak languages, and can’t be trained in Intelligence-based skills.
Perception
echolocation 60 feet
low-light vision