Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Brew Tomb Juice
(manipulate) Cost 1 batch of infused reagents; Effect: The ichor slinger creates a vial of tomb juice, an alchemical tonic that has the infused trait and becomes inert after 24 hours. Tomb juice has the effects of snake oil, and maybe more depending on the results of the ichor slinger's DC 20 Crafting check. Critical Success The slinger chooses one of the following items and adds its effects to the tomb juice: moderate antidote, moderate antiplague, lesser elixir of life, giant scorpion venom, or moderate juggernaut mutagen. Poisons created in this way gain an onset of 1 round, gain the ingested trait, and lose any contact, inhaled, or injury traits. Success As critical success, but the slinger chooses from lesser antidote, lesser antiplague, minor elixir of life, graveroot, or lesser juggernaut mutagen.
Ability
Exhume
Circumstance: The ichor slinger is adjacent to a dead creature that hasn't alre
The ichor slinger harvests portions of the corpse to gain 1 dose of infused reagents, or 2 infused reagents if the creature was undead.
Ability
Force Feed
Circumstance: The ichor slinger has a creature grabbed or restrained and is hol
The ichor slinger forces the target to consume the alchemical item.
Ability
Mystery Ingredients
2 status penalty to checks to Identify Alchemy, Recall Knowledge about alchemical subjects, or examine snake oil effects. When a creature first enters the area, if it hears the ichor slinger talking, it must attempt a secret Will save against the slinger's Deception DC. On a failure, it treats its next failed check to Identify Alchemy or Recall Knowledge about alchemical subjects in the next 24 hours as though it were a critical failure instead. This is an auditory misfortune effect.
Offense
Melee
Circumstance: combat round (melee)
fist +13 [+9/+5] (agile), Damage 2d6+3 bludgeoning plus Grab
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poisoned
unconscious
Item
alchemist's tools
disguise kit
infused reagents
snake oil (6)
Language
Common
Necril
plus any one language
Perception
darkvision