Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Darting Flight [Reaction]
Circumstance: The alate ant is flying; . Trigger: The ant is targeted with an a
The ant gains a +2 circumstance bonus to AC against the triggering attack.
Ability
Frenzy
Frequency: Once per day
Effect: The alate ant enters a state of jittery agitation. It becomes quickened for 3 rounds and can use the extra action only to Fly or Strike.
Ability
Pack Attack
The alate ant deals an additional 3d6 precision damage to any creature within reach of at least two of the ant's allies.
Ability
Pheromone Spray
(emotion, enchantment, mental) The alate ant sprays a cloud of pheromones in a 15-foot cone. Non-ant creatures in the cone must succeed at a DC 37 Will save or become confused for 1d4 rounds (1 minute on a critical failure). It can't use Pheromone Spray again for 1d4 rounds.
Ability
Red Ant Venom
(poison) While a creature is enfeebled from this poison, it is confused (this confusion is an emotion, enchantment, and mental effect). Saving Throw DC 37 Fortitude; Maximum Duration 4 rounds; Stage 1 3d6 poison and enfeebled 1 (1 round); Stage 2 4d6 poison and enfeebled 2 (1 round); Stage 3 6d6 poison and enfeebled 3 (1 round)
Offense
Melee
Circumstance: combat round (melee)
mandibles +32 [+27/+22] (finesse), Damage 3d8+10 slashing plus Grab
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Language
Common
Perception
darkvision
scent (imprecise) 60 feet