Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Attack of Opportunity [Reaction]
Tail only.
Ability
Blasting Breath
(electricity, evocation, fire, primal) Fafnheir exhales a cataclysmic firestorm laced with lightning and hurricane-strength winds, dealing 20d6 fire damage in a 90-foot cone (DC 48 basic Reflex save). Additionally, Fafnheir deals 10d6 additional electricity damage to one creature within the area of Blasting Breath of Fafnheir's choice, determined by the same basic Reflex save. Creatures in the area must also attempt a DC 48 Fortitude save to resist the powerful winds and deafening thunderclaps of the breath. Creatures that fail experience the effects of gust of wind, affecting Large or smaller creatures as normal. Finally, creatures that fail their Fortitude save become deafened for 1 minute (permanently deafened on a critical failure).
Ability
Boiling Blood
(fire, poison) Saving Throw DC 48 Fortitude; Maximum Duration 10 rounds; Stage 1 6d8 fire damage and drained 1 (1 round); Stage 2 6d10 fire damage and drained 2 (1 round); Stage 3 6d12 fire damage and drained 3 (1 round)
Ability
Curse of the Woeful Wyrd
(curse, primal) When a creature slays Fafnheir, it becomes home to his soul, which slowly emerges from his killer's body. The creature must attempt a DC 52 Will save or become doomed 2 (doomed 1 on a success, unaffected on a critical success). Unless the creature critically succeeded at the saving throw, each day the doomed value increases by 1. If the creature dies while suffering the curse of the woeful wyrd, its corpse explodes in a 60-foot burst with the effect of Blasting Breath. Fafnheir is immediately returned to life in the nearest available space to the corpse with full Hit Points and no conditions. Even an indirect slaying usually still allows Fafnheir to curse the soul of his slayer through the metaphysical link between them.
Ability
Enormous
Fafnheir takes up a space of 6 squares by 6 squares (30 feet by 30 feet) and is 60 feet long.
Ability
Extra Reactions
Fafnheir gains 2 reactions at the start of each of his turns.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 45
Ability
Furious Frenzy
Fafnheir makes two claw Strikes and one Strike with his jaws, horns, or tail, in any order.
Ability
Primal Innate Spells
DC 45; 10th plane shift (at will; only to the First World or the Material Plane), spell turning (at will); Constant (10th) freedom of movement, true seeing
Ability
Spit Boiling Blood [Reaction]
Circumstance: Trigger: A creature within 60 feet damages Fafnheir;
Fafnheir spits blood at the creature. It must immediately attempt a Fortitude save against boiling blood.
Offense
Melee
Circumstance: combat round (melee)
jaws +44 [+39/+34] (magical, reach 25 feet), Damage 4d12+26 piercing plus boiling blood
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Immunity
curse
electricity
fire
paralyzed
sleep
Language
Aklo
Common
Draconic
Skald
Sylvan
Perception
darkvision
scent (imprecise) 120 feet
true seeing
Weakness
cold iron 20