Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Variant mandragora
Ability
Apocalyptic Shriek
Frequency: once per day
Effect: The immense mandragora emits a devastating shriek. Each non-mandragora creature within 30 feet must attempt a DC 42 Will save.Critical Success The creature is unaffected. Success The creature is sickened 1 and takes 8d8 mental damage. Failure The creature is sickened 2 and takes 16d8 mental damage. Critical Failure The creature is sickened 2, slowed 1, and takes 150 mental damage. As long as the creature remains sickened, this slowed condition value can't be reduced below 1.
Ability
Blood Drain
Circumstance: The immense mandragora has a creature grabbed;
Requirements: The immense mandragora has a creature grabbed; Effect The immense mandragora drains blood from the creature it has grabbed, dealing 12d6 damage. If the creature is a demon, fey, or sorcerer, the mandragora gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a mandragora is drained 2 until it receives healing of any kind or amount.
Ability
Blood Scent
A mandragora can smell creatures with blood as an imprecise sense at a range of 30 feet, and it can smell demons, fey, and sorcerers with blood as a precise sense at a range of 30 feet.
Ability
Immense Mandragora Venom
(poison) Saving Throw DC 42 Fortitude; Maximum Duration 6 rounds; Stage 1 4d6 damage and stupefied 1 (1 round); Stage 2 4d6 poison damage, confused, and stupefied 1 (1 round); Stage 3 6d6 poison damage, confused, and stupefied 1 (1 round)
Ability
Vulnerable to Supernatural Darkness
Whenever a mandragora begins its turn in an area of magical darkness, it is slowed 1 on that turn.
Offense
Melee
Circumstance: combat round (melee)
jaws +38 [+33/+28], Damage 4d12+18 piercing plus Improved Grab
Trait
Plant
Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
Language
Abyssal
Aklo
Common
Sylvan
Perception
blood scent
low-light visionLanguages Abyssal
Resistance
bludgeoning 20
electricity 20
Weakness
fire 20