Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Fossil Fury
Frequency: once per hour
Effects The iruxi ossature beckons with glowing hands, commanding the earth to trip up opponents and marshaling the bone walls of its protectorate to lash out at intruders. The floor in a 30-foot cone in front of the ossature becomes difficult terrain for 1 minute. Any square of a wall built by iruxis that's in the cone lashes out, with fossilized claws damaging any enemy within 5 feet of the wall. This deals 6d6 piercing damage with a DC 22 basic Reflex save. A creature attempts the save only once, even if adjacent to more than one affected square of the wall. Fossil Fury has no effect on the ossature's allies and never damages iruxi eggs.
Ability
Terrain Advantage
Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a swim Speed are flat-footed to the iruxi ossature.
Ability
Totems of the Past
(enchantment, mental, primal) The iruxi ossature visits visions made of starlight, resembling totemic paintings or constellation diagrams, upon creatures in a 30-foot emanation. Any lizardfolk allies in the area are inspired, gaining a +1 status bonus to attack rolls, and each enemy in the area must succeed at a DC 21 Will save or be dazzled. Both effects last for 1 minute or until the ossature is destroyed, whichever comes first.
Ability
Twilight Spirit
The faith of its descendants protects the iruxi ossature. It takes no damage from positive or negative energy, and it can be healed by either positive or negative energy.
Offense
Melee
Circumstance: combat round (melee)
jaws +14 [+9/+4], Damage 2d8+7 piercing
Offense
Ranged
Circumstance: combat round (ranged)
bone javelin +11 [+6/+1] (thrown 30 feet), Damage 2d6+7 piercing
Trait
Lizardfolk
These reptilian humanoids, also known as iruxi, are extremely adaptable and patient.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Language
Draconic
Iruxi
Necril
Perception
darkvision
lifesense 30 feet