Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Adopt Guise
(illusion, mental, occult) Playing on the expectations of surrounding creatures, the little man in the woods adopts the guise of a Small or Medium living person that matches the voice he imitates. This guise is subjective and entirely in the mind of each creature around him. A creature that doesn't believe the little man in the woods' voice imitation sees the little man in the woods as he truly is and isn't fooled by Adopt Guise.
Ability
Strangle
Circumstance: The little man in the woods has a creature grabbed or restrained;
The little man in the woods tightens his grip around the creature's neck, extending the Grab, dealing 2d6+3 bludgeoning damage with a DC 24 basic Fortitude save, and strangling the creature for as long as it remains grabbed or restrained. A strangled creature can't speak, which prevents it from casting spells with a verbal component or activating items with a command component. The strangled creature must hold its breath or start suffocating.
Ability
Voice Imitation
A little man in the woods can mimic the sounds of a person in distress by attempting a Deception check to Lie. The little man in the woods has a +4 circumstance bonus to this check.
Offense
Melee
Circumstance: combat round (melee)
fist +17 [+12/+7] (finesse, nonlethal), Damage 2d6+7 bludgeoning plus Grab
Offense
Ranged
Circumstance: combat round (ranged)
shortbow +18 [+13/+8] (deadly d10, magical, range increment 60 feet), Damage 1d6+3 piercing
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
+1 shortbow
Language
Common
Necril
one additional language
Perception
darkvision