Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Feed on Fear
Circumstance: An enemy is under a fear effect or dying within 15 feet of the wi
The will-o'wisp feeds on the creature's terror. It regains 2d4 Hit Points, and if it has Gone Dark, its glow reignites. A will-o'-wisp can take this action only once per round.
Ability
Glow
(aura, light) 20 feet. A will-o'-wisp is itself naturally invisible, but glows with a colored light, casting bright light in the aura and making it visible.
Ability
Go Dark
(concentrate) The will-o'-wisp extinguishes its glow, becoming invisible. It can end this effect with another use of this action. If it uses its shock attack while invisible, the arc of electricity lets any observer determine its location, making the will-o'-wisp only hidden to all observers until it moves.
Ability
Invoke Stisshak
Frequency: once per day
Effect: The Spirit of Stisshak manifests a shimmering form, that of a regal lizardfolk king made of flickering ghostly light. This image is Medium and must manifest within 10 feet of the will-o'-wisp. The will-o'-wisp can sustain the image by concentrating, and can speak through it and control minor motions (such as movement of limbs), but cannot cause it to leave the square in which it appeared. The will-o'-wisp gains a +2 circumstance bonus on Intimidation checks made to demoralize foes through this invoked image. Any damage inflicted to the will-o'-wisp or the illusion itself causes the invoked illusion to vanish immediately.
Ability
Magic Immunity
A will-o'-wisp is immune to all spells except faerie fire, glitterdust, magic missile, and maze.
Ability
Occult Innate Spells
DC 25; 4th modify memory; 3rd fear, mind reading, nightmare
Offense
Melee
Circumstance: combat round (melee)
shock +19 [+14/+9] (electricity, magical), Damage 2d8+6 electricity
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Trait
Air
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element. Planes with this trait consist mostly of open spaces and air with various degrees of turbulence, though they also contain rare islands of floating stone and other elements and energies.
Immunity
magic
Language
Aklo
Common
Draconic
Iruxi
Perception
darkvision