Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Frequency: once per day
Female human cleric of Gyronna
Ability
Divine Font
harm
Ability
Divine Spells Prepared
DC 36, attack +26; 6th blade barrier, harm (×3), repulsion, summon fiend; 5th dispel magic, heal, shadow blast; 4th divine wrath, freedom of movement, globe of invulnerability; 3rd blindness, chilling darkness, vampiric touch; 2nd ghoulish cravings, resist energy, silence; 1st bane, command, ray of enfeeblement; Cantrips (6th) daze, detect magic, divine lance, message, shield
Ability
Infectious Wrath
Frequency: once per day
Effect: The Sister projects her wrath and rage into the minds of any number of creatures of her choice within 30 feet. Targeted creatures must attempt a DC 32 Will save. Critical Success The creature is unaffected. Success The creature is flat-footed for 1 round as they become distracted by the unexpected fit of rage. Failure The creature is confused for 1 round. Critical Failure The creature is confused for as long as they remain within 30 feet of the Sister, or until they succeed at the DC 11 flat check to recover.
Offense
Melee
Circumstance: combat round (melee)
dagger +24 [+20/+16] (agile, finesse, versatile S), Damage 2d4+6 piercing plus 1d6 bleed
Trait
Human
A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
+1 breastplate
+1 wounding striking dagger
religious symbol of Gyronna
Language
Abyssal
Common
Hallit