Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Critical Failure
3.
Ability
Critical Success
The creature is unaffected and is temporarily immune to Disorienting Faces for 1 minute.
Ability
Disorienting Faces
(aura, mental, visual) 30 feet. The japalisura's faces constantly shift and morph, each visage more grotesque than the last. When a creature enters or starts its turn in the aura, it must attempt a DC 32 Will save.
Ability
Failure
2 circumstance penalty to checks and DCs against the japalisura while it remains in the aura.
Ability
False Foe
Frequency: once per round
Effect: The japalisura whispers misleading words and falsehoods to one adjacent creature, attempting a Deception check against the target's Perception DC. Critical Success For 1 minute, the target believes that one creature of the japalisura's choice is its mortal foe, spending all its actions to reach and attack that creature. At the end of each of its turns, the target can attempt a DC 32 Will save to end the effect early. Success As critical success except the effect ends at the end of the creature's first turn, without the need for a Will save. Failure The target sees through the japalisura's attempts at misdirection and is temporarily immune to False Foe for 1 day.
Ability
Innate Divine Spells
DC 32; 6th augury (at will), illusory disguise, read omens (at will); Constant (6th) magic aura (self only), nondetection (self only), see invisibility
Ability
Return Arrow [Reaction]
Circumstance: The japalisura has at least one hand free and is wielding a bow;
The japalisura attempts to snatch the oncoming arrow from the air, gaining a +4 circumstance bonus to AC against the attack. If the attack misses, the japalisura snatches the arrow and makes a ranged bow Strike to fire the arrow from their own bow.
Ability
Success
The creature is unaffected.
Ability
Veil of Lies
Japalisuras can produce infinite arrows, as if from an invisible quiver. Each arrow carries a veil of lies that tears at the target's psyche, dealing 4d6 mental damage while simultaneously imparting an almost addictively sweet sensation. A japalisura's hatchets are also soaked in the same veil of lies. This damage s already reflected in the Strikes above.
Offense
Melee
Circumstance: combat round (melee)
hatchet +23 [+19/+15] (agile, sweep), Damage 1d6+8 slashing plus 4d6 mental and 1d6 evil
Offense
Ranged
Circumstance: combat round (ranged)
composite shortbow +26 [+21/+16] (deadly d10, magical, range 60 feet), Damage 2d6+5 plus 4d6 mental and 1d6 evil
Trait
Asura
These lawful fiends are physical manifestations of divine accidents. Asuras typically have darkvision, immunity to curses, and a weakness to good.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Immunity
curses
Item
+1 striking composite shortbow (2)
hatchet (2)
Language
Common
Infernal
telepathy 80 feet
Perception
darkvision
see invisibility
Weakness
good 10