Actions/Abilities/Traits: (D&D 5e)
Action
Slam
Melee Weapon Attack: +7 to hit, 5 ft., one target. Hit: 16 (2d10+5) bludgeoning damage.
Action
Trample
If the jung-mule can move at least 15 feet towards a target and then makes a successful attack with its slam, it gets to trample the target. The target must make a Dexterity save (DC 14). On a failed save, the target is forced prone and takes an additional 11 (2d10) bludgeoning damage from the creature's feet stomping it. On a successful save, the target takes half damage and is not forced prone.
Special
Beast of Burden
The jung-mule can carry far more than its strength would normally allow. It can move normally carrying up to 1,000 pounds and is able to move up to 4,000 pounds.