Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Gatekeeper Aura
(abjuration, aura, occult) 60 feet. A creature that uses a teleportation ability within the aura's emanation or enters it via a teleportation ability must succeed a DC 38 Will save or become sickened 1 and have its destination changed to a point of the radiant warden's choosing within the emanation. On a successful save, the creature arrives as intended but is still sickened 1.
Ability
Occult Innate Spells
DC 38; 9th teleport; 8th collective transposition (×3), scintillating pattern; 7th dimensional lock, prismatic spray; 5th dimension door (at will)
Ability
Orrery
(concentrate) Until it acts, the radiant warden appears to be an orrery (or similar large mechanical contraption, such as a telescope). It has an automatic result of 53 on Deception checks and DCs to convincingly pass as such a machine.
Ability
Radiant Blast
(evocation, force, occult) The radiant warden releases a 50-foot cone of bright energy that deals 10d12 force damage (DC 38 basic Reflex save). The radiant warden can't use Radiant Blast for 1d4 rounds.
Ability
Radiant Blow
When a creature is hit by the radiant warden's hammer Strike, a flash of radiant energy attempts to anchor the creature in place. The creature must attempt a DC 38 Will save; on a failure, the creature can't use any teleportation effects for 1 minute. On a critical failure, the creature is also permanently blinded.
Offense
Melee
Circumstance: combat round (melee)
hammer +32 [+27/+22] (magical, reach 15 feet, shove), Damage 3d12+15 bludgeoning plus radiant blow
Offense
Ranged
Circumstance: combat round (ranged)
radiant beam +32 [+27/+22] (magical, reach 15 feet), Damage 4d10 force
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Immunity
bleed
death effects
disease
doomed
drained
fatigued
necromancy
nonlethal attacks
paralyzed
poison
sickened
unconscious
Language
any one ancient language (such as Jistkan)
Perception
darkvision
Resistance
mental 15
physical 15 (except adamantine)