Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Divine Spontaneous Spells
DC 29, attack +21; 5th breath of life, death ward, flame strike, heal (4 slots); 4th air walk, freedom of movement, remove curse, restoration (4 slots); 3rd dispel magic, neutralize poison, remove disease, searing light (4 slots); 2nd calm emotions, restoration, see invisibility, sound burst (4 slots); 1st bless, heal, protection, spirit link (4 slots); Cantrips (5th) daze, detect magic, light, mage hand, ray of frost, read aura, stabilize
Ability
Guardian Naga Venom
(poison) Saving Throw DC 29 Fortitude; Maximum Duration 6 rounds; Stage 1 3d6 poison (1 round); Stage 2 3d6 poison and drained 1 (1 round)
Offense
Melee
Circumstance: combat round (melee)
fangs +22 [+18/+14] (agile, finesse), Damage 2d8+8 piercing plus guardian naga venom
Offense
Ranged
Circumstance: combat round (ranged)
spit +22 [+18/+14] (agile, poison, range increment 30 feet), Effect: guardian naga venom
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Language
Celestial
Common
Perception
darkvision