Actions/Abilities/Traits: (Pathfinder 2e)
Offense
Melee
Circumstance: combat round (melee)
trident +10 [+5/+0], Damage 1d8+4 piercing
Offense
Ranged
Circumstance: combat round (ranged)
trident +7 [+2/-3] (thrown 20 feet), Damage 1d8+3 piercing
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
trident
Language
Alghollthu
Undercommon
Perception
darkvision
Resistance
cold 5