Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+2 status to all saves vs. magic
Ability
Attack of Opportunity
Ability
Divine Innate Spells
DC 37; 8th chain lightning, dispel magic, earthquake, harm; 7th fear, plane shift, wall of force; 5th command, locate; 4th dimension door (at will); Constant (8th) air walk, true seeing
Ability
Final End
The marut is anathema to beings that unnaturally extend their existence, including undead. Its fists bypass such creatures' resistances to damage and apply the creatures' highest weakness to damage. If a marut kills a creature that rejuvenates, like a lich or ghost, it always knows that the creature isn't fully defeated.
Ability
Fists of Thunder and Lightning
(divine, evocation, incapacitation) Each time the marut makes a fist Strike, it chooses either lightning or thunder. If it chooses lightning, the attack deals an additional 2d12 electricity damage and the target must succeed at a DC 33 Fortitude save or be blinded for 1 minute. If it chooses thunder, the attack deals an additional 3d8 sonic damage and the target must succeed at a DC 36 Fortitude save or be deafened for 1 minute.
Ability
Rituals
DC 36; 3rd geas
Ability
Truespeech
A marut can speak with and understand any creature with a language.
Offense
Melee
Circumstance: combat round (melee)
fist +30 [+25/+20] (lawful, magical, reach 10 feet), Damage 3d8+11 bludgeoning plus 1d6 lawful and fists of thunder and lightning
Trait
Aeon
These monitors are the self-styled defenders of reality. Traditional aeons have dualistic natures and forms, and they hold a dichotomy of interests, though axiomites and inevitables do not. Aeons other than axiomites and inevitables communicate via a strange telepathic hodgepodge of sensory sending called envisioning.
Trait
Inevitable
These constructed aeons were created by the axiomites. Each type of inevitable is dedicated to a specific task. Most inevitables have weakness to chaotic damage.
Trait
Monitor
Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.
Immunity
death effects
disease
emotion
poison
unconscious
Language
Celestial
Infernal
truespeech
Utopian
Perception
darkvision
true seeing
Weakness
chaotic 15