Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Black Scorpion Venom
(poison) Saving Throw DC 36 Fortitude; Maximum Duration 6 rounds; Stage 1 2d12 poison damage and clumsy 2 (1 round); Stage 2 3d12 poison damage, clumsy 2, and slowed 1 (1 round); Stage 3 4d12 poison damage, clumsy 4, and slowed 2 (1 round)
Ability
Greater Constrict
2d12+12 bludgeoning, DC 36
Ability
Rapid Stinging
The black scorpion makes three stinger Strikes, each against a different target. Its multiple attack penalty applies to each attack, but the penalty increases only after all the attacks have been made.
Offense
Melee
Circumstance: combat round (melee)
pincer +30 [+26/+22] (agile, reach 30 feet), Damage 3d12+15 slashing plus Grab
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
darkvision
tremorsense (imprecise) 90 feet