Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Cooperative Hunting
After the hunter attempts a Strike at a Large or larger target (regardless of success or failure), the next Strike one of the hunter's allies makes against the same target gains a +2 circumstance bonus to the attack roll.
Ability
Fan Bolt
10-foot status penalty to its swim Speed. A creature can Interact to attempt a DC Athletics check, removing the bolt on a success.
Ability
Hunt Prey
(concentrate) The locathah hunter designates a single creature they can see and hear, or one they're Tracking, as their prey. The hunter gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. The first time the locathah hits their designated prey in a round, they deal an additional 1d8 precision damage. These effects last until the hunter uses Hunt Prey again.
Ability
Pack Attack
The hunter's Strikes deal an additional 1d8 damage to creatures within reach of at least two of the hunter's allies.
Ability
Smooth Swimmer
The locathah hunter ignores difficult terrain caused by aquatic terrain features.
Offense
Melee
Circumstance: combat round (melee)
longspear +11 [+6/+1] (reach 10 feet), Damage 1d8+4 piercing
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Locathah
Locathahs are fishlike aquatic humanoids.
Item
crossbow (12 fan bolts)
longspear
scale mail
Language
Aquan
Common
Perception
low-light vision