Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity [Reaction]
Tentacle only.
Ability
Flooding Thrust
Circumstance: The quoppopak's ventral tube is in water;
The quoppopak uses Tentacle Stab against a creature within reach; if either of these Strikes hits, the creature must attempt a DC 30 Reflex save. On a failed save, the quoppopak shoots water through its tentacles into the creature, dealing 2d6+5 bludgeoning damage and making the creature sickened 1 as its internal organs fill with water (double damage and sickened 2 on a critical failure).
Ability
Tentacle Stab
Frequency: once per round
Effect: The quoppopak makes two tentacle Strikes against the same creature. These Strikes deal piercing damage instead of bludgeoning, and the quoppopak can't Grab with them. Its multiple attack penalty doesn't increase until after both attacks.
Ability
Water Glide
The quoppopak can stand and move on the surface of water or other liquids without falling through. It can go underwater if it wishes, but it must Swim to do so.
Offense
Melee
Circumstance: combat round (melee)
beak +24 [+19/+14] (reach 10 feet), Damage 3d8+13 piercing
Offense
Ranged
Circumstance: combat round (ranged)
water jet +23 [+18/+13] (range 100 feet, water), Damage 2d6+13 bludgeoning plus Push 5 feet
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Trait
Aquatic
Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater. Aquatic creatures can breathe water but not air.
Language
Aquan
Perception
low-light vision