Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Ability
Flay
The skinstitch makes a blade Strike against an animal or humanoid. On a success, the skinstitch slices a long strip of flesh from the target; if the skinstitch dealt damage, it deals an additional 1d6 persistent bleed damage.
Ability
Pest Haven
The rotting hides and molding straw stuffing of skinstitches are ideal nesting grounds for vermin and insect swarms. Any animal swarm sharing a space with a skinstitch gains fast healing 3. Additionally, if a creature deals at least 10 piercing or slashing damage to the skinstitch, the swarm can use its swarming bites Strike (or similar attack) against the attacker as a reaction.
Ability
Stitch Skin
Circumstance: The skinstitch hasn't used this ability since the last time it su
The skinstitch sews flayed flesh to its body to seal tears and rents. The skinstitch regains 8 Hit Points.
Offense
Melee
Circumstance: combat round (melee)
blade +15 [+11/+7] (agile, sweep), Damage 2d4+8 slashing
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are –5. They are immune to all mental effects.
Immunity
bleed
death effects
disease
doomed
drained
fatigued
healing
mental
necromancy
nonlethal attacks
paralyzed
poison
sickened
unconscious
Perception
darkvision
Weakness
fire 5