Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Collapse Ceiling
The ruin collapses up to three 10-footby- 10-foot sections of its ceiling. The ruin takes 10 damage per section it collapses, and it can't collapse the same section until it has been repaired. Each creature in one of these areas takes 8d10 bludgeoning damage with a DC 35 basic Reflex save. On a failed save, the creature is also restrained under the rubble until it Escapes (DC 33).
Ability
Impede
Circumstance: Trigger: A creature within the soulbound ruin uses an action with
Frequency: once per turn
The soulbound ruin reacts violently to stop the creature's movement, shooting spikes, throwing bricks, or otherwise impeding the target. The target must succeed at a DC 35 Reflex save or fall prone.
Ability
Pervasive Attacks
A soulbound ruin's edifice Strikes can target any creature inside the ruin.
Ability
Self-Repair
The ruin can spend 10 minutes repairing itself to regain up to 30 Hit Points. If the ruin is interrupted during this time, it loses its focus and the repair fails. This ability functions even if the ruin is reduced to 0 HP, unless a consecrate ritual has been performed to purify the building, in which case the soulbound ruin is destroyed. This ritual must be dedicated to a good deity or a deity with a strong opposition to undead, such as Pharasma.
Ability
Vulnerability to Exorcism
When a soulbound ruin fails a saving throw against a spell that would banish tormented spirits or manipulate souls, such as banishment or bind soul, instead of experiencing the listed effects, it takes 10 damage per spell level.
Offense
Melee
Circumstance: combat round (melee)
edifice +30 [+25/+20], Damage 4d10+9 bludgeoning
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
bleed
death effects
disease
doomed
drained
fatigued
healing
necromancy
nonlethal
paralyzed
poison
sickened
unconscious
Language
and other languages typical to the region
Common
Perception
darkvision
Resistance
physical 10 (except adamantine)
Weakness
positive 15