Actions/Abilities/Traits: (Pathfinder 2e) (Shobhad Enforcer)
Ability
Attack of Opportunity [Reaction]
Ability
Brutal Blows
Circumstance: The shobhad enforcer has at least two free hands;
The shobhad enforcer makes a fist Strike against an adjacent creature. If the Strike hits, the enforcer automatically Grapples its target and makes a second fist Strike with the following success conditions. The second Strike applies the enforcer's multiple attack penalty normally. Critical Success The target is stunned 1, and stupefied 2 for 1 round. Success The target is stupefied 1 for 1 round.
Ability
Ferocity [Reaction]
Offense
Melee
Circumstance: combat round (melee)
greatsword +31 [+26/+21] (magical, reach 10 feet, versatile P), Damage 2d10+15 slashing plus 3d6 additional precision damage
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
+1 resilient chainmail armor
+2 striking greatsword
+2 striking handwraps of mighty blows
Language
Akitonian
Shobhad
Perception
darkvision
Actions/Abilities/Traits: (Pathfinder 2e) (Shobhad Sniper)
Ability
Attack of Opportunity [Reaction]
Ability
Ferocity [Reaction]
Ability
Sniper's Devastation
The shobhad sniper makes a fist Strike against a Medium or smaller creature. If this attack is successful, the shobhad sniper deals no damage, but they immediately Grab and throw their target up to 30 feet in a direction of their choice and then make a ranged Strike with their longrifle against the target, after which the target falls prone in the designated location. As normal, the creature doesn't take any additional falling damage from the throw.
Ability
Sniping Shot
The shobhad sniper makes a Strike with their longrifle, gaining a +2 circumstance bonus to this Strike's attack roll and ignoring the target's concealment.
Offense
Melee
Circumstance: combat round (melee)
fist +31 [+27/+23] (agile, finesse, magical, nonlethal, reach 10 feet, unarmed), Damage 2d10+14 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
longrifle +34 [+29/+24] (backstabber, concussive, fatal d12, kickback, volley, reload 1, range increment 120 feet), Damage 3d8+9 bludgeoning; this includes the additional damage from kickback
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
+1 resilient leather armor
+2 greater striking shobhad longrifle
+2 striking handwraps of mighty blows
Language
Akitonian
Shobhad
Perception
darkvision