Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(Pathfinder 2e) (Adult Sovereign Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Adult Sovereign Dragon)
Ability
Ability
+1 status to all saves vs. magic
Ability
Breath Weapon
(evocation, mental, occult) The dragon unleashes a roar charged with psychic energy, dealing 16d6 mental damage in a 40-foot cone (DC 36 basic Will save). The dragon can't use Breath Weapon again for 1d4 rounds.
Ability
Coiling Frenzy
The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically Grabs the target.
Ability
Draconic Momentum
The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 34
Ability
Gleaming Armor
Frequency: once per hour
Effect: The dragon's golden armor glows with a protective golden light. The dragon gains a +2 status bonus to AC and resistance 15 to energy damage. Each enemy in a 20-foot emanation must succeed at a DC 36 Fortitude save or be dazzled. All these effects last until the end of the dragon's next turn.
Ability
Greater Constrict
3d10+8 bludgeoning, DC 36
Ability
Inspire Envoy
Frequency: once per day
Effect: The dragon chooses a mortal they've observed performing an exceptional act and offers their august blessing in exchange for the creature carrying out a specific directive, such as defeating a tyrant or protecting a sacred site. If the creature agrees, until its next daily preparations, it gains a +1 status bonus to the dragon's choice of attack rolls, AC, or all of the following: Perception, Will saves, and Charisma-based skill checks. The dragon can Dismiss this benefit by spending a single action (that has the concentrate trait), which they're swift to do if the mortal dares to defy the dragon's directive.
Ability
Occult Innate Spells
DC 36, attack +30; 8th shape stone, suggestion, wall of stone; 7th suggestion (at will); 2nd detect alignment (at will; good or evil only)
Ability
Violent Retort [Reaction]
Circumstance: Trigger: A creature within the sovereign dragon's reach criticall
The sovereign dragon makes a claw or tail Strike against the creature, after applying all the effects of the critical hit to the dragon.
Offense
Melee
Circumstance: combat round (melee)
jaws +30 [+25/+20] (magical, reach 15 feet), Damage 3d10+14 piercing plus 2d6 mental
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Immunity
paralyzed
sleep
Language
Abyssal
Auran
Celestial
Common
Draconic
Infernal
Perception
darkvision
scent (imprecise) 60 feet
Resistance
mental 15

Actions/Abilities/Traits:
(Pathfinder 2e) (Ancient Sovereign Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Ancient Sovereign Dragon)
Ability
Ability
+1 status to all saves vs. magic
Ability
Breath Weapon
(evocation, mental, occult) The dragon unleashes a roar charged with psychic energy, dealing 21d6 mental damage in a 50-foot cone (DC 43 basic Will save). The dragon can't use Breath Weapon again for 1d4 rounds.
Ability
Coiling Frenzy
The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically Grabs the target.
Ability
Draconic Momentum
The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 41
Ability
Gleaming Armor
Frequency: once per hour
Effect: The dragon's golden armor glows with a protective golden light. The dragon gains a +2 status bonus to AC and resistance 20 to energy damage. Each enemy in a 20-foot emanation must succeed at a DC 43 Fortitude save or be dazzled. All these effects last until the end of the dragon's next turn.
Ability
Greater Constrict
4d8+11 bludgeoning, DC 43
Ability
Inspire Envoy
Frequency: once per day
Effect: The dragon chooses a mortal they've observed performing an exceptional act and offers their august blessing in exchange for the creature carrying out a specific directive, such as defeating a tyrant or protecting a sacred site. If the creature agrees, until its next daily preparations, it gains a +2 status bonus to the dragon's choice of attack rolls, AC, or all of the following: Perception, Will saves, and Charisma-based skill checks. The dragon can Dismiss this benefit by spending a single action (that has the concentrate trait), which they're swift to do if the mortal dares to defy the dragon's directive.
Ability
Mentalist Counterspell [Reaction]
Circumstance: Trigger: The dragon is targeted by a mental effect it's aware of;
The dragon immediately attempts to counteract the triggering effect (counteract modifier +32).
Ability
Occult Innate Spells
DC 43; 9th shape stone, suggestion, wall of stone; 7th suggestion (at will); 2nd detect alignment (at will; good or evil only)
Ability
Violent Retort [Reaction]
Circumstance: Trigger: A creature within the sovereign dragon's reach criticall
The sovereign dragon makes a claw or tail Strike against the creature, after applying all the effects of the critical hit to the dragon.
Offense
Melee
Circumstance: combat round (melee)
jaws +38 [+33/+28] (magical, reach 20 feet), Damage 4d8+18 piercing plus 3d6 mental
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Immunity
paralyzed
sleep
Language
Abyssal
Auran
Celestial
Common
Draconic
Ignan
Infernal
Terran
Perception
darkvision
scent (imprecise) 60 feet
Resistance
mental 20

Actions/Abilities/Traits:
(Pathfinder 2e) (Young Sovereign Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Young Sovereign Dragon)
Ability
Ability
+1 status to all saves vs. magic
Ability
Breath Weapon
(evocation, mental, occult) The dragon unleashes a roar charged with psychic energy, dealing 12d6 mental damage in a 30-foot cone (DC 30 basic Will save). The dragon can't use Breath Weapon again for 1d4 rounds.
Ability
Coiling Frenzy
The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically Grabs the target.
Ability
Constrict
2d8+10 bludgeoning, DC 26
Ability
Draconic Momentum
The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 28
Ability
Gleaming Armor
Frequency: once per hour
Effect: The dragon's golden armor glows with a protective golden light. The dragon gains a +2 status bonus to AC and resistance 10 to energy damage. Each enemy in a 20-foot emanation must succeed at a DC 30 Fortitude save or be dazzled. All these effects last until the end of the dragon's next turn.
Ability
Occult Innate Spells
DC 30; 6th shape stone, suggestion (at will); 2nd detect alignment (at will; good or evil only)
Ability
Violent Retort [Reaction]
Circumstance: Trigger: A creature within the sovereign dragon's reach criticall
The sovereign dragon makes a claw or tail Strike against the creature, after applying all the effects of the critical hit to the dragon.
Offense
Melee
Circumstance: combat round (melee)
jaws +24 [+19/+14] (reach 10 feet), Damage 2d8+13 piercing plus 2d6 mental
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Immunity
paralyzed
sleep
Language
Celestial
Common
Draconic
Infernal
Perception
darkvision
scent (imprecise) 60 feet
Resistance
mental 10