Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Create Spawn
(divine, downtime, necromancy)
Ability
Divine Spontaneous Spells
DC 33, attack +25, *Spells marked with an asterisk are signature spells; the strigoi progenitor may heighten these spells freely; 7th eclipse burst, ethereal jaunt, finger of death (2 slots); 6th blade barrier, spirit blast, true seeing, vampiric exsanguination*; 5th flame strike*, gentle repose, sending, tongues (3 slots); 4th dimensional anchor, divine wrath*, remove curse, talking corpse (3 slots); 3rd blindness, chilling darkness*, fear, heal (3 slots); 2nd comprehend language, dispel magic*, see invisibility, undetectable alignment (3 slots); 1st command, harm*, ray of enfeeblement, sanctuary (3 slots); Cantrips (7th) detect magic, divine lance, message, read aura, shield, sigil
Ability
Domain of Dusk
(conjuration, divine, shadow) 7d6 negative damage (DC 31 basic Fortitude save).
Ability
Dominate
(divine, enchantment, incapacitation, mental, visual) DC 33
Ability
Drink Essence
When drinking essence, the strigoi progenitor regains 18 HP.
Ability
Oracle Mystery
Lore
Ability
Oracle Revelation Spell
DC 33, 1 Focus Point; 7th brain drain
Ability
Rituals
DC 33; 6th planar binding; 2nd create undead
Ability
Shadow Escape [Free Action]
Ability
Shadow Form
(concentrate, divine, shadow, transmutation)
Offense
Melee
Circumstance: combat round (melee)
claws +25 [+21/+17] (agile, magical), Damage 3d8+14 slashing plus Grab
Trait
Shadow
Magic with this trait involves shadows or the energy of the Shadow Plane. Creatures with this trait are natives of the Shadow Plane. They can survive the basic environmental effects of the Shadow Plane.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Trait
Vampire
Undead creatures who thirst for blood, vampires are notoriously versatile and hard to destroy.
Immunity
death effects
disease
paralyze
poison
sleep
Item
+1 resilient studded leather armor
religious symbol
Language
Common
Necril
Shadowtongue
Thassilonian
Perception
greater darkvision
Resistance
all physical 15 (except magical silver weapons or magical weapons shedding bright light)
Weakness
strigoi