Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Frequency: Once per round
+1 status to all saves vs. disease (against diseases
Ability
Champion Devotion Spells
DC 20; 3rd (1 Focus Point) lay on hands
Ability
Divine Grace
Circumstance: Trigger: The angelkin is targeted by a spell that allows a saving
The scion gains a +2 circumstance bonus to the saving throw.
Ability
Divine Innate Spells
DC 20; Cantrips (3rd) light
Ability
Glimpse of Redemption
Offense
Melee
Circumstance: combat round (melee)
longsword +15 [+10/+5] (versatile P), Damage 1d8+7 slashing
Offense
Ranged
Circumstance: combat round (ranged)
crossbow +12 [+7/+2] (range increment 120 feet, reload 1), Damage 1d8+3 piercing plus Knockdown
Trait
Aasimar
A creature with this trait has the aasimar versatile heritage. Aasimars are planar scions descended from celestial beings. An ability with this trait can be used or selected only by aasimars.
Trait
Human
A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
BT 10)
crossbow (10 bolts)
half plate
HP 20
longsword
steel shield (Hardness 5
Language
Celestial
Common
Perception
darkvision