Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Variant dust mephit
Ability
Arcane Innate Spells
DC 30; 6th elemental form; 5th sending; 2nd glitterdust
Ability
Breath Weapon
(air, arcane, earth) Lintwerth breathes a cloud of dust in a 15-foot cone that deals 6d6 slashing damage to each creature within the area (DC 30 basic Reflex save). The air in this area remains thick with dust for the next 4 rounds; while Lintwerth is in this area his fast healing functions normally, but other breathing creatures who end their turn in the area must make a DC 30 Fortitude save or become sickened 1 (sickened 2 on a critical failure) from coughing on the dusty air. Lintwerth can't use Breath Weapon again for 1d4 rounds.
Offense
Melee
Circumstance: combat round (melee)
claw +24 [+20/+16] (agile, finesse), Damage 1d6+5 slashing
Trait
Air
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element. Planes with this trait consist mostly of open spaces and air with various degrees of turbulence, though they also contain rare islands of floating stone and other elements and energies.
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Immunity
bleed
paralyzed
poison
sleep
Language
Auran
Common
Terran
Perception
darkvision