Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(BECMI)
Actions/Abilities/Traits: (BECMI)
Action
1 club
3-30

Actions/Abilities/Traits:
(OSE)
Actions/Abilities/Traits: (OSE)
Action
rock
1 * club (3d10) or 1 * rock (3d6)
Special
Attack penalty
-2 penalty on all hit rolls, due to limited depth perception.
Special
Rock throwing
Up to 200'.
Special
Slow-witted
Can be tricked by clever PCs.
Special
Curse
1-in-20 cyclops can place a curse on a character once a week. Save versus spells or be afflicted by a curse of the referee's choosing. (Maximum possible effects: -2 penalty to saves, -4 penalty to hit, an ability score reduced by 50%.)

Actions/Abilities/Traits:
(Pathfinder 2e) (Cyclops)
Actions/Abilities/Traits: (Pathfinder 2e) (Cyclops)
Ability
Ferocity
Ability
Flash of Insight
Circumstance: Trigger: The cyclops is about to roll a d20.
Frequency: once per day
The cyclops peers into an occluded spectrum of possible futures. It gets a success (but not a critical success) on the roll instead of rolling.
Ability
Swipe
(flourish) The cyclops makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the cyclops's multiple attack penalty.
Offense
Melee
Circumstance: combat round (melee)
greataxe +14 [+9/+4] (reach 10 feet, sweep), Damage 1d12+9 slashing
Offense
Ranged
Circumstance: combat round (ranged)
heavy crossbow +8 [+3/-2] (range increment 120 feet, reload 2), Damage 1d10+4 piercing
Trait
Giant
Giants are massive humanoid creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
greataxe
heavy crossbow (10 bolts)
hide armor
Language
Common
Cyclops
Jotun
Perception
low-light vision

Actions/Abilities/Traits:
(Pathfinder 2e) (Cyclops Bully)
Actions/Abilities/Traits: (Pathfinder 2e) (Cyclops Bully)
Ability
Ability
Cyclops bruisers
Ability
Brutal Recovery [Free Action]
Circumstance: Trigger: The cyclops bully fails (but does not critically fail) a
Frequency: once per day
The cyclops bully forces its will on an array of possible futures. It gets a success on the roll instead of a failure.
Ability
Ferocity [Reaction]
Ability
Terrorizing Swing
The cyclops bully attempts to Demoralize a foe within its melee reach, then makes a melee Strike against that foe. If the creature is frightened and takes damage, it takes an additional 2d10 damage and is knocked prone. This counts as two attacks toward the cyclops's multiple attack penalty
Offense
Melee
Circumstance: combat round (melee)
greatclub +21 [+16/+11] (backswing, reach 10 feet, shove), Damage 2d10+10 bludgeoning
Trait
Giant
Giants are massive humanoid creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
greatclub
hide armor
Language
Common
Cyclops
Jotun
Perception
low-light vision

Actions/Abilities/Traits:
(Pathfinder 2e) (Cyclops Zombie)
Actions/Abilities/Traits: (Pathfinder 2e) (Cyclops Zombie)
Ability
Slow
A cyclops zombie is permanently slowed 1 and can't use reactions.
Offense
Ability
Circumstance: combat round (melee)
Variant zombie hulk
Offense
Melee
Circumstance: combat round (melee)
fist +17 [+12/+7] (reach 10 feet), Damage 2d10+9 bludgeoning
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Trait
Zombie
These undead are mindless rotting corpses that hunger for living flesh.
Immunity
death effects
disease
mental
paralyzed
poison
unconscious
Perception
darkvision
Weakness
critical hits 14
positive 10