Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Create Spawn
(divine, necromancy) Any humanoid creature killed by a trailgaunt and left unburied out of sight of a well-maintained road rises as a free-willed trailgaunt at the next sunset.
Ability
Dromophobia
The trailgaunt can't willingly walk on or across a well-maintained road, though it can Burrow under one. If forced onto the surface of such a road, the trailgaunt is fleeing until it's no longer on the road.
Ability
Pained Muttering
(auditory, aura, emotion, fear) 10 feet. The trailgaunt's constant mutters and groans of pain are deeply unsettling. Each creature that starts its turn in the aura must succeed at a DC 20 Fortitude save or become frightened 1 (frightened 2 on a critical failure). The creature is then temporarily immune for 1 minute.
Ability
Share Pain
20-foot status penalty on a critical failure.
Ability
Sure Stride
A trailgaunt ignores the effects of difficult terrain and greater difficult terrain.
Offense
Melee
Circumstance: combat round (melee)
jaws +12 [+7/+2], Damage 1d8+6 piercing plus share pain
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Language
Common
Perception
darkvision
tremorsense (imprecise) 60 feet