Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Aquatic Ambush
35 feet
Ability
Consume Flesh
Circumstance: The ghoul crocodile is adjacent to the corpse of a creature that
The ghoul crocodile devours a chunk of the corpse and regains 2d6 Hit Points. It can regain HP from any given corpse only once.
Ability
Corpse Scent
The ghoul crocodile can smell humanoid corpses in the water up to 1 mile away.
Ability
Ghoul Fever
(disease) Saving Throw DC 19 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 2d6 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghoul the next midnight
Ability
Paralysis
(incapacitation, occult, necromancy) Any living non-elf creature hit by a ghoul crocodile's tail must succeed at a DC 20 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Offense
Death Roll
Circumstance: The ghoul crocodile must have a creature grabbed;
The ghoul crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature prone. If it fails, it releases the creature.
Offense
Melee
Circumstance: combat round (melee)
jaws +14 [+9/+4], Damage 2d8+6 piercing plus ghoul fever and Grab
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Ghoul
Ghouls are vile undead creatures that feast on flesh.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Perception
corpse scent (imprecise)
darkvision