Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity [Reaction]
Claw only. An urveth gains 3 extra reactions each round that they can use only to make Attacks of Opportunity.
Ability
Divine Innate Spells
DC 40; 8th harm (×3); 7th eclipse burst, plane shift (to Material Plane; Negative Energy Plane; or Shadow Plane only), true seeing; 4th darkness (at will); Cantrips (9th) detect magic; Constant (9th) air walk
Ability
Entropy's Shadow
(aura, divine, necromancy, negative) 60 feet. Urveth leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes 5d6 negative damage with a DC 38 basic Fortitude save. If it fails, it's also enfeebled 1 for 1 minute and pulled 10 feet toward the urveth.
Ability
Frenzy
The urveth makes two claw Strikes and one stinger Strike in any order.
Ability
Sunlight Powerlessness
An urveth caught in sunlight is stunned 2 and clumsy 2.
Ability
Swallow Whole
Huge, 2d10+5 bludgeoning, Rupture 35. A living creature that ends its turn swallowed whole by an urveth becomes drained 1 or increases its drained condition by 1, and the urveth gains 10 temporary Hit Points. A creature whose drained condition increases to 5 in this way dies.
Ability
Urveth Venom
(poison) Saving Throw DC 37 Fortitude; Maximum Duration 6 rounds; Stage 1 3d6 negative damage and 2d6 poison damage (1 round); Stage 2 3d6 negative damage, 2d6 poison damage, and enfeebled 2 (1 round); Stage 3 3d6 negative damage, 2d6 poison damage, and enfeebled 4 (1 round)
Offense
Melee
Circumstance: combat round (melee)
jaws +36 [+31/+26] (magical, reach 15 feet), Damage 3d10+14 slashing plus 2d10 cold and Improved Grab
Trait
Darvakka
Entropic undead creatures twisted by the Shadow Plane and Negative Energy Plane.
Trait
Shadow
Magic with this trait involves shadows or the energy of the Shadow Plane. Creatures with this trait are natives of the Shadow Plane. They can survive the basic environmental effects of the Shadow Plane.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Language
Abyssal
Common
Infernal
Necril
telepathy 100 feet
Perception
greater darkvision
lifesense 60 feet
Resistance
cold 15
Weakness
good 15
silver 15