- David and Goliath: This is a small, open map with two bridges that can offer some cover, but that's about it. Fast and decisive is the name of the game on this map. The power-ups you pick up can make a big difference.
- Figure Eight: This is a tunnel setting with caves in a figure-eight pattern. Again, speed can make all the difference - jetting around opportune corners ahead of an opponent can be a lifesaver. Otherwise, straight, accurate shooting can make or break a game. Defensive weapons like proximity mines and solar flares can be quite nasty right around a corner, out of view.
One of the best deathmatch maps in the game: Great Pyramid 2. |
- Great Pyramid 2: This is a sequel of sorts to the Great Pyramid map in Battlezone: a large pyramid is situated in the center of the map, with several levels, each containing its own brand of power-ups. Health bonuses also abound around the base of the pyramid. Almost every single type of weapon is available, so this is a nice map for slugfests. Learn where the power-ups you can best use are and head for those areas.
- Ring of Fire: A large volcano is centered on the island. The lava is especially dangerous and can melt your vehicle within minutes - but that's where the power-ups usually come up, so you'll have to go there sooner or later. Of course, that's also where you can gun them down, where they're least expecting it. Try to stay clear of the other pools of lava.
- Spin Cycle: The power-ups appear on the high plateaus, which can be rather hard to get to - you'll need a lot of speed to power yourself off a ramp to get to them. One false move and it's death for you. Otherwise there are quite a few narrow tunnels and passageways that can be both helpful and hurtful depending on what you want to do.
- The Rift: This map is dominated by a toxic sludge that runs down the middle in a great canyon, so the only way across is to jump across it with the various ramps. However, if you fall into the canyon, that's it for you. Each plateau is small, however, and filled with power-ups, so if the action is intense, maybe jumping across is a more preferable option. (and maybe you can get your opponent to fall instead of you). You might want to leave the big hulking tank at home.
- Titan: This circular map is filled with low hills and other landforms and is dominated in the center by a large plateau that you can get to by launching from a ramp. Everyone goes there for two reasons: it's the center of the map and so it draws in players like moths to fire, and some of the strongest power-ups also happen to appear on the plateau. A few sprinkle the outsides, but the best thing to do is make a run for the plateau and get off of it as soon as you can. You can pick off the others from the ground later on.
- Tunnel: This is a large level with a lot of tunnels, two dead-end chambers, and four large chambers at the corners where the power-ups usually congregate. There are a lot of corners to hide around. Note that the corner chambers have two entrances, one set much higher than the other. Heavier vehicles may have a hard time scaling the wall, meaning you'll have to add a little extra boost by jumping as you hit the wall to get up it. You'll also be very vulnerable and in a precarious position doing so.
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Multiplayer map strategies (cont.)
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