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Here is a list of the new creatures that are in the game.
- Fallen Angel - Think of it as a 'lesser' Horned Reaper with disillusions of
Grenadier. The Fallen angel can conjure up skeletal hordes. Not that he needs
them, mind you. They're just part of his image.
- Firefly - Has no offensive capacity to speak of, these insects are fast enough
to avoid most trouble. These Wanderers make great scouts. And they carry their
own light. Very Handy indeed.
- Black Knight - As you might expect, these guys come heavily armored to take a
licking in battle. They hate all that is good, and are handy with a sword.
- Rogue - the sneaky sort, he will never attack directly unless he has no choice.
He can disguise himself as an enemy. You're well advised to lock up the
good silver whenever he's around.
- [DROPPED from Final game] Maiden (of the nest) - A Woman's
upper body attached to a spider body. In Nick Goldworthy's word: "Freaky, I
know, but she looks awesome."
- Dark Elf - Handy with a bow, and can move quickly. They are well adapted
to live underground and have a keen eye.
- Salamander - This lizard-like create has a thing for fire. His immunity
to lava will come in very handy.
- Goblin - Almost as worthless in a fight as an imp --- almost. While
they're good at any one task, they are very eager. They rely on weight of numbers in
combat. (This paints a "Dogpile on the Hero" image in my mind...)
Here is a list of the creatures that are coming back for an encore.
- Horned Reaper - Big surprise here. In DK2, he plays a more central
role in the story line. Near the end of each level, he'll appear to collect a portal
gem from the Lord of the Land. He is the only creature that can collect these gems.
When he gets enough of these, He'll be able to open a portal to the surface
world. (which is his ultimate goal) The Horned Reaper has an overpowering
hatred for Chickens.
- Dark Mistress - Not a big surprise here either. I would have been
heartbroken if she didn't make a comeback. She's looking better than ever. The
Dark Mistress loves combat, and will throw herself into a battle even if the odds are
overwhelmingly against her. She loves pain THAT much...
- Bile Demon - Still Big, Still smelly, still effective in combat. Bile
Demons can pick up and toss Imps (at the enemy, I assume). Their strength, (both in
muscle and stench) make them excellent fighters. They're not bad in the workshop
either.
- Imp - No dungeon would be complete without some boot-licking lackeys.
Imps are created entirely my magic, and cost mana to maintain them. They never get
unhappy, and will gladly perform any task you ask them to do.
- Skeleton - Well, they're not too bright, but they don't get hungry or bored,
and they don't ask for a paycheck. Also, in battle, they're not the most durable
of monsters. But they make great guards. Can be conjured up by a Fallen Angel.
- Troll - Not great in combat, but adept in the workshop, these brutes will come
in handy for cranking out those handy doors and traps.
- Vampire - The blood-suckers are back, this time with a few twists. They
have to ability to hypnotize foes if you possess them. Vampires fear monks, as monks
do double damage to all undead, and monks can permanently kill vampires.
Sources say they can research with the best of them.
- Warlock - Drawn by the smell of arcane magic, these moody minions will be a
great help in your library. They crave both knowledge and gold, and will ally
themselves with any Keeper willing to provide plenty of both.
And finally, here's a list of creatures that were in the original game, but won't
re-appear the DK2:
- Beetle - No great loss here. Once you get beyond the first
few levels of the game, I found Beetles to be just about worthless.
- Demon Spawn - I'll miss that little toady. They were one of
the best ranged fighters you could get on the first few levels. And
their transformation into Dragons after they reached Level-10 was a real
plus.
- Dragon - I hope someone makes an add-on for this one. The
dragon was certainly the most impressive of your minions from DK1.
- Orc - Another Creature that will be sorely missed. I found
the Orc to be invaluable for melee combat.
- Spider - The only insect-like minion worth a darn, which isn't saying much.
I, for one, won't miss it too much.
- Tentacle - No Great loss here either. I never really found
a good use for Tentacles. But, if you're forced to use them, their
freeze attack was rather handy.
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