Walk-throughs

 
Walk-throughs
  Chapter Introduction
Evil Campaign 1
Good Campaign 1
Neutral Campaign 1
Evil Campaign 2
Good Campaign 2
Good Campaign 3
Secret Campaign
   
Campaign Walk-throughs

Good Campaign 3: Scenario 2 - "United Front"

Objective: You must capture all enemy towns and defeat all enemy heroes.

Starting notes: At the end of this scenario, your six strongest heroes will travel with you to the final scenario, where you will meet up with Lord Haart and Queen Catherine.

 
  Take the grand elves and march north with all haste. The zombies will fall before your swift might and you'll be able to take a necropolis town within a few days of the scenario beginning.
   

Choose a bonus:
· Start with 35 royal griffins
· Start with 35 iron golems
· Start with 35 grand elves

Starting towns: One necromancer town, one castle town, one rampart town, and one tower town

Starting resources: 15W, 7M, 15O, 7S, 7C, 7Ge, 15000G

Other towns: There are four enemy necropolis towns arrayed in the northwest and a castle town guarded by a blue border guard slightly northwest of the middle of the map.

Notes: So it appears that the necromancers have decided to become your allies. You will still be facing a sizeable necromancer army though. With your four towns you are sprawled over a half of the map, from the southwest to the northeast. However, in the northwest of the map lie a concentration of necropolis towns and monsters. Don't think that you control your section of the map, though, because there are plenty of wandering undead here guarding mines and treasure.

Take the grand elf bonus because these ranged troops will prove the greatest starting asset. Their speed and attack make them more useful than the golems, and even the griffins. By the way, if you are looking for your starting army, they begin play garrisoned in their respective town, so the elves start in the rampart town.

With these elves you can quickly march north and take at least one necropolis town before the computer mounts a credible counterattack. This will be very easy because you'll find that most of the wandering undead that block your way north are slow zombies. The garrisons guarding the way into the necromancers' territory also aren't too well defended. However, they are situated on cursed ground, so magic won't work. If you can claim some of the enemy territory early on, the opponent will be hard-pressed to reclaim his land.

Next, Good Campaign 3: Scenario 3