Icewind Dale Game Guide
Wizards
Ah, the sheer power of high-level mage spells. While these wizened adventurers are surely the weakest in the game at low levels, they become exponentially more powerful as they advance in level. A high-level mage can kill enemies with naught but a touch (finger of death) or cause a 40-foot wide cloud of acid to engulf his enemies (acid storm), for example. Many people underestimate the power of the wizard; few remain in the land of the living.

Mage
The mage is your standard, run-of-the-mill spellcaster. He can cast spells from any of the eight schools of magic, but cannot wear armor. Mages can wield daggers, staffs, darts, and slings. Mages need a high intelligence rating to be effective.

Specialist Mage
If a mage chooses to specialize in one school in particular, he becomes a specialist mage. Specialist mages are identical to regular mages with a few exceptions. They gain the ability to cast an extra spell at each spell level, and they cannot cast spells in their opposing school (see table below). Multiclass characters cannot become specialist mages (with the exception of the gnomish fighter/illusionist).

Specialist Title

School

Opposing School

Abjurer

Abjuration

Alteration

Transmuter

Alteration

Abjuration and necromancy

Conjurer

Conjuration/summoning

Divination

Diviner

Divination

Conjuration/summoning

Enchanter

Enchantment/charm

Invocation

Illusionist

Illusion

Necromancy

Invoker

Invocation

Enchantment and conjuration

Necromancer

Necromancy

Illusion


 
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