Icewind Dale Game Guide
Alignment
A character's alignment determines his ideological view of the world. There are nine alignments, each of which reflects a view of society and a view of the universe. Lawful characters believe in following the laws set forth by society, while chaotic characters choose to ignore the worlds regulations. Good characters try to benefit the world through their actions, while evil characters care only for themselves. For example, a lawful good character will focus on ridding the world of evil, but will not step outside of the boundaries of the law to do so. Paladins must be of lawful good alignment. Druids are true neutral. Bards must be some form of neutral. Thieves cannot be of lawful good alignment, for obvious reasons. Be sure not to have characters from widely varying alignments in your party, or they'll start to fight.

Abilities
Your character's abilities are what determine whether he is a meandering idiot who can bash a giant's skull in or a soft-spoken old man who could beat Big Blue in a game of chess. There are six abilities, and how high or low you are allowed to roll in each one is determined by your race and class. Here are the required minimum values of each ability for each class:

Class

Strength

Dexterity

Constitution

Intelligence

Wisdom

Charisma

Fighter

9

3

3

3

3

3

Ranger

13

13

14

3

14

3

Paladin

12

3

9

3

13

17

Cleric

3

3

3

3

9

3

Druid

3

3

3

3

12

15

Mage

3

3

3

9

3

3

Thief

3

9

3

3

3

3

Bard

3

12

3

13

3

15



It's a very good idea to get your characters as close as possible to 18 in all of their class's required fields and pretty much ignore the rest. For example, a mage only needs a intelligence rating of 9, but if he has an 18, he'll be a much more powerful mage. On the other hand, a Mage with a wisdom rating of 18 isn't much different from a Mage with wisdom rating of 3. Focus your attribute points where they're needed most.

 
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