Priest spells work a bit differently than mage spells. They are memorized and cast the same way, but these spells can't be copied from a scroll or bought - they must be learned through experience. Thus, which spells you put in your spellbook will not be up to you. You just get to decide which to memorize. Note: Spell schools are listed for reference only; they have no effect on priest spells. Level 1 Spells Most of the level 1 priest spells will be used to aid your party rather than damage your opponents. However, magical stone can do some nice damage to your foes. Bless (Conjuration/Summoning) This is a pretty standard spell to have memorized. It raises all your party's rolls by 1, giving a slight edge in battle. Along with cure light wounds, any priest worth his weight in coal will have this memorized and ready for use. Command Word: Die (Enchantment/Charm) If you like it, use it, but its effects only affect one creature and only last for one round. And unlike its powerful-sounding name, all it does is make a target sleep, not die. I'd recommend entangle over this for its wide-reaching area of effect. Cure Light Wounds (Necromancy) Always have this spell memorized, as it's literally a lifesaver early on. Once your characters advance several levels, this won't even make a noticeable dent in their wounds, but for lower-level or weak mage-type characters, this is a great spell. Curse (Conjuration/Summoning) This is literally the opposite of the bless spell. Casting it on your enemies will give your characters a slight edge in battle. Detect Evil (Divination) If you looked up "useless" in the dictionary, you'd find detect evil listed as one of the definitions. If people are evil in Icewind Dale, you'll know by the large blade they try to stick through your skull. If this fails, look at the circle beneath them: if it's red, they're bad. If it's not, they're not going to harm you right away.
Need to hold some enemies off for a bit while your ranged attackers whittle them down? Here's your answer. Entangle will (upon a failed saving throw) hold anyone in its reach in their place. They can still attack, however; they just can't advance on you. Magical Stone (Enchantment) This is the only straight offensive level 1 priest spell. It (like many priest things) gains a substantial bonus against undead creatures, so if you come upon a horde of undead, put this spell to good use. Protection from Evil (Abjuration) See the level 1 mage spell, protection from evil. Remove Fear (Abjuration) If you're having trouble keeping your characters from running away from battle, use this spell. Otherwise, use the memory slots for better spells, like entangle and cure light wounds. Sanctuary (Abjuration) This can be a useful spell if your priest is having trouble getting spells off in combat. While under its effects, he cannot cast offensive spells, but he can perform healing and other clerical tasks. Shillelagh (Alteration) If your priest has the staff proficiency, he will find shillelagh a useful spell. It will call forth a magical staff with a +1 bonus and can be useful in early battles.
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