Therik is a stronger version of an armored skeleton. Use your crushing weapons and don't bother with cold spells. Wight If you come across one of these, you are in for a treat. Hit them quickly with magic missiles and other magical attack spells, and they will become a thing of the past. Cold Traveling in packs, these wights can frost over a party member in no time. Keep them at a distance with magic missiles and attack magic. Even though the name might throw you, cold magic will work on them. Imbued These are the same as a normal wight with the ability to cast a magic missile spell to keep you paying attention. Get a couple fighters next to him to disrupt his magic casting while others hit him with ranged weapons and spells. Zombie Bend him over your knee and apply your hand to his buttocks in a matter most unpleasing to him. If you have trouble convincing him that he should bend over your knee, try casting turn undead; he might cooperate then. Chosen This zombie is immune to nearly all attack magic. Go in with a more forceful approach by using +1 magic weapons. As always, have a priest turning the undead. Ju-ju Chosen zombies and ju-ju zombies are brothers. Use the same tactics. Lord This zombie is more vulnerable to spells; just don't try to use cold spells on him. He's undead, so it still immune to them. Keep your party at a distance for as long as possible, as he has no immunity toward ranged weapons. Sending people close could cause them to go berserk, become confused, or become stunned. Poison Use the same tactics as with the zombie lord. The difference lies in the fact that when you get close, the poison zombie will poison you, instead of affecting your mental state.
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