Icewind Dale Game Guide
Larrel
Don't attack him! He is undefeatable.

Mummy
When getting into it with one of these coffin dwellers, be sure to have plenty of mummy's tea handy. They can poison you quite easily. While both the lesser and greater mummies are quite dangerous, if you must choose between them, destroy the greater mummy first. These mummies have quite a cold repertoire of deadly spells. Fire, electricity, magic, and items all work well.

Mytos
Send your fighters in with hammers, clubs, and anything else that causes crushing damage. Mytos has powerful defenses against all other weaponry. His other weak spot lies in fire magic. He is immune to electrical and cold magic.

Shadow
These guys aren't too tough as long as you have a couple of strong fighters. If you have the spell protection from undead, use it. This will help in keeping shadow attacks from being effective. Lesser and greater shadows are no different than the amount of fear they can inflict and strength they can drain away. Guess which can do more.

Skeleton
Crushing techniques work best. Maces and hammers work well. It's simply a matter of time before they die. When there are archers in the group, take them out first, then worry about the bigger boys. If they should come in too big of a group, lure them into an area where you can take them on one on one. Keep your cold spells in your bag. All skeletons fight the same except for the boneguard, bladed, serrated, and blast skeletons listed in the following sections. You will run into, in order of difficulty, armored, tattered, temple guardian, and undead lieutenant.

Blast
These are about the most pitiful excuse for an enemy in the game. They cannot kill a person by normal attack methods. They have a special snow attack that they use upon dying, so kill them from a distance.

Boneguard, Bladed, and Serrated
These rather nasty looking skeletons should be kept away from your weaker characters and left to your strong fighters. Take them out quickly, or you'll find your melee party members in tatters.

Soul
These are much like shadows, except they can take away hit points and give them to themselves or others in their party. If they are found in a group, kill them first at all costs, but don't try to use cold spells, as they won't work.

Shadowed
They can take away a few hit points, but their style of attack is the same as the other two.

Shattered
These bad boys can take away more hit points for redistribution among their allies than can the shadowed, but not as many as the severed.

Severed
The severed souls take away the most hit points. Attack them first.

 
« Previous Page Enemies (cont.) »