Icewind Dale Game Guide
Take out the wolves that will attack you, then enter the cave to the northwest, next to what else but an empty caravan. I wonder what happened? Let's find out. Be sure you're ready for battle, then enter the cave.

Take out the orcs and make your way to the southwestern area of the cave. Here, you'll battle several orcs, orc archers, and their big leader. Two strategies work well here: Either send a fighter in to draw them into the narrow passageway leading to this section so you can take them on two or three at a time or send a mage in and use color spray to knock out half of their force. After downing them all, be sure to loot the bodies and chests and pick up the caravan contract from the leader to take back to Hrothgar. Now, let's go back to town.

Take the list to Hrothgar, then take the supply list he gives you to Pomab. Now, going back to Hrothgar will take you out of Easthaven and on the expedition to Kuldahar.

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Be ready for the large battle with the orcs' leader in the southwestern-most nook.
Other Things to Do Before Leaving (Optional)
You can talk to Everard in the temple to the west of the city for some more background information and the like (Everard actually met the messenger from Kuldahar, and so on), and there are several more subquests you can obtain by talking to the other inhabitants of the town. Also, if you're of the thieving type, you can steal from many of the establishments and inhabitants of Easthaven.

After watching the nice little cutscene and finding out about the terrible deaths of everyone on the expedition except your party (how convenient), you'll find yourself in Kuldahar Pass, almost to the town of Kuldahar. Talk to the hermit, and he'll tell you that you can find the town to the east. But first, let's explore this area.

Kuldahar Pass
The tower in the center area contains a large beastie complaining of head pains. Take him out for some gold and weaponry. There's a farmhouse in the very center that needs some goblin exterminators and a cave to the north infested with beetles. Clear out the farmhouse and check for loot that the goblins missed, then head to the beetle cave to the north. You'll come across some goblins and beetles fighting. Take out the survivors and head north to the cave. These beetles are a bit tougher than the ones you faced in Grisella's basement, so be ready. Once they're vanquished, loot their goblin lunch for some nice booty.

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Watch out for the goblins inhabiting this area; their archers can take out your low-level characters in no time flat.
Head back to the pass and enter the mill to the northeast. Talk to the goblin marshal out front, and you'll find that he's having head problems, too. Coincidence? What do you think? Enter the mill and tell the orcs what you think of their required tribute. Orcs never were very smart, were they? Descend the mill's stairs.

Take out the goblins waiting for you in the basement and loot the place. Before going up the ladder to the southwest, free the little boy hiding in the eastern closet for a little experience. Now, climb the ladder to the tower. There are some more goblins (and archers) up here, so be prepared. Kill them and leave the mill. Head off the map to the east and head on to Kuldahar. Congratulations; you're finished with the prologue.

 
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