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Here's a little spoiler about your main goal for the next major portion of the game: There are six lieutenants in service to the Main Enemy. You must collect each of their badges before you can face the big baddie himself. One of them is located in Dorn's Deep here, while the others won't come until the next chapters. Before you enter Dorn's Deep, you'll meet some neo-orogs who will try to stop you. Eliminate them and enter the cave.
In here, you'll come across many myconids, little mushroom-like creatures who will shoot spores at you. There are several little caves off this main area, but the only one you must enter is the barracks, all the way on the east side. Of course, clearing out the entire place is recommended for the experience points. If you do clear the area out, be sure to grab the razorvine extract from the body in the ettin cave (south cave) and bring it to Bandoth in the northeastern corner of the main myconid cave.
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My party is standing on the eastern bridge to Dorn's Deep. |
Once you've crossed the bridge and entered the barracks, you'll hit several tough fights, especially the first one. There will be several neo-orogs that will block you in the middle of the bridge, while two spiders spawn close in behind you. To make matters worse, the terraces are covered with archers and sorcerers. Haste your party and cast area-effect spells on the terraces, while your warriors push forward on the bridge. Clear out all the rooms, then enter the umber hulk caves through the northwestern room's exit.
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The lieutenant whose badge you must retrieve is located under the feet of my victorious party. |
The main goal in these caves is to kill the orog lieutenant, who is hiding in the southeast corner of the caverns. Speak to the first umber hulk you come upon, as he's not what he seems. He'll actually ask you to kill the lieutenant, but that's not why you must do so. This lieutenant is one of the six servants of the big bad guy, and you need his badge to beat the game. Clear out the level and face him last. Incidentally, you'll also come upon the body of Kalabac, an explorer who was looking for the secret entrance to the depths of Dorn's Deep. We'll be going there next. After retrieving his badge, return to the barracks and go to the main northern room (with the circular table in it).
Back in the barracks, look at the circular table and memorize the symbols, for you'll need them in the next room. Look at the fourth statue from the right, and you'll find a secret room. (If you don't see it, have a thief use his find traps skill, or a priest can cast the spell.) Enter the door and don't move. The symbols on the floor are all trapped except for three. You must step on the symbols from the table outside. I've marked the symbols and the order that you must step on them on the map by placing a party member on each one. Step on them in order from the outside of the circle to the inside and send only one party member to do this, as it's impossible with more. Once you've hit all three (you should hear a click on each one; once you're done, the traps will be disabled), return to the previous room and pull the hammer on the third statue from the right. Then, return to this room and proceed through the now-available center staircase to Dorn's Deep.
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