Icewind Dale Game Guide
If you wish, you can go back to the museum where Karish and his minions hang out and kill them for some experience. (If you return to Vera and tell her that the slaves have been freed, you'll receive yet another load of experience.) Return to the broken bridge, and you can fix it, since you got the engineering book from Soth. (If you failed to get it, you can return to the museum basement and grab it from the western side.) Cross the bridge and enter the cave ready for battle.

You'll come upon a pack of winter wolves. Kill them and head through the northern hole (don't go west yet, as there be large bad guys over yonder). Waiting up north is a group of ice trolls, so be sure you have fire and acid magic stocked up. Once they're dead, head west for a battle with Kontik, a friend of Lysan. Seeing how you dispatched Lysan earlier, Kontik won't be very friendly. Be very thorough preparing for this battle, as Kontik's ice knights are amazing fighters. Summon the most powerful creatures you can to aid you and bless and haste your party before the battle. Be sure to loot the bodies afterward as well, as Kontik drops some magnificent items, and the knights are carrying gold. Kill Kontik and her minions, then continue west through the hole to the northwest.

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My party is standing in Joril's throne room.
Immediately head south and talk to Gorg, the frost giant guard. You can find out a little more about what's going on in this area from him, and he'll tell you of the slave pen to his west. Go talk to Davin, leader of the slaves. He'll ask you to kill Frostbite, a wyrm who is eating a slave a day. Frostbite and friends are located just west of where you first entered. Backtrack through the two holes to the entrance and head west. Turn north as soon as you can, and you'll meet Frostbite. Dispatch the wyrms and return to Davin without going any further west than you have to. Davin will thank you and ask you to remove Kontik. You've already done that, so all you must do is kill Gorg, and the slaves will be freed. Do so and return to Davin. Freeing these slaves provides an amazing amount of experience. (I've played through the game twice, and both times, all six of my characters leveled up during or after the freeing dialogue.) Once the slaves are freed, head around the rest of the cave to the northwest and work your way down to Joril's southwestern throne room.

If you have a charismatic character, and you spoke with Karish about Joril's assassination of his father, you can bluff him into giving you his badge by asking him who he thinks will be sent to retrieve it next. This will give you an experience reward. However, you'll get more points if you just attack and kill everyone. The choice is up to you. Once you've secured the badge, leave the cave, then leave Wyrm's Tooth through the northeastern exit. Then, head into lower Dorn's Deep through the eastern cave of the crossroads area. (You should now have both Joril's and Krilag's badges.) Be sure to loot the shrine to the east of the throne room on your way out.

 
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