You'll begin the chapter at the entrance to lower Dorn's Deep. This first area gives you access to many (most, actually) of the remaining areas of the game. As such, before you enter any areas, let's clean out this area. Don't touch the southeastern quarter of the map, however, as there's a watchtower that continually shoots arrows at your characters. Leave it alone until you're ready to clear it out later. This map is filled with tough enemies (salamanders and tarnished sentries), so be constantly ready for battle. Once everything but the southeastern quarter has been cleared, enter Norl's house through the left bridge in the middle of the map. He'll tell you about Marketh and hit minions in the palace to the northeast. Now, before we go after Marketh, we're going to eliminate Malavon in the artisan's district to the north. Enter through the door in the north-center portion of the map. Lower Dorn's Deep There are a few things to be wary of in this area. Avoid any symbols of eyes on the ground, as they're trapped. Also try to take out the umber hulks with missile weapons or magic, as their stare can confuse your party members, possibly turning them against the rest of the party for a short while. Clear the area, then enter Malavon's hideout through the north-central door. Be sure to save and rest first.
Now, we'll head to Marketh's palace through the south-central artisan's district exit (not the one you entered the district from) to smite yet more evil.
|