Icewind Dale Game Guide
Chapter 6
You'll begin the chapter at the entrance to lower Dorn's Deep. This first area gives you access to many (most, actually) of the remaining areas of the game. As such, before you enter any areas, let's clean out this area. Don't touch the southeastern quarter of the map, however, as there's a watchtower that continually shoots arrows at your characters. Leave it alone until you're ready to clear it out later. This map is filled with tough enemies (salamanders and tarnished sentries), so be constantly ready for battle. Once everything but the southeastern quarter has been cleared, enter Norl's house through the left bridge in the middle of the map. He'll tell you about Marketh and hit minions in the palace to the northeast. Now, before we go after Marketh, we're going to eliminate Malavon in the artisan's district to the north. Enter through the door in the north-center portion of the map.

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This area will be the staging point for the majority of the remaining areas.

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My party is standing outside of Malavon's hideout in the artisan's district.

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This area will be the staging point for the majority of the remaining areas.

Lower Dorn's Deep
There are a few things to be wary of in this area. Avoid any symbols of eyes on the ground, as they're trapped. Also try to take out the umber hulks with missile weapons or magic, as their stare can confuse your party members, possibly turning them against the rest of the party for a short while. Clear the area, then enter Malavon's hideout through the north-central door. Be sure to save and rest first.

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My party is standing at the doorway to level 2 of Marketh's palace.
Kill the umber hulks that assault you and head west. You'll meet some blind svirfneblins and get a first-hand look at Malavon's experiments. Clear out the area and head east to face the man himself. Hit Malavon with all the missile weapons you have, so he can't cast spells as easily. Once you've killed both him and his iron golems, be ready, as he'll reappear. Kill that instance of Malavon, then be sure to grab his badge as well as all of his magic goodies. (You should now have three badges.) Exit Malavon's hideout.

Now, we'll head to Marketh's palace through the south-central artisan's district exit (not the one you entered the district from) to smite yet more evil.

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My adventurers guard the doorway to level 3 of the palace.
Clear out the first level of the palace (there are a lot of enemies), being careful not to harm any of the gnome slaves in the center of the map. When you're finished, speak to Callard, a slave working on the statue in the center, and he'll give you a sketch of Lord Marketh that will be useful in a moment. Then proceed to level 2 of the palace via the doorway in the northwestern corner of the map.


 
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