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Siege

Here you will find our strategies on playing this objective/class based cooperative game mode!


Note: It is first advisable to learn the various Force Powers and Weapons, as well as familiarize yourself with the Items and basic game mechanics before attempting to play this competative mode!


On this page you will find an overview and tips on the Star Destroyer Attack Siege Scenario.
Siege Scenarios

Rebels (Attacking)
vs
Imperials (Defending)

Note: Although this is technically a "mod" for Jedi Academy, I include it here because it represents the polished up work left previously unfinished (due to factors beyond their control) during the development of the game itself.

Thus I consider it "part of the game" (the closest thing to an official "patch" as an unofficial mod can be) even if it comes out "unofficially". So to all the guys out there who helped make this happen and allowed us what otherwise might never have seen the light of day, "thank you!" =)

There are two versions of the Siege_Destroyer scenario. siege_destroyer is titled "Star Destroyer Attack" while the newer enhanced version (siege_destroyer2) is titled "Star Destroyer Attack 2.0."

"Star Destroyer Attack 2.0" is included with the "Asteroids" mod and is far more challenging. It includes new ships, bug fixes and tweaks (such as more powerful weapons and more durable structures).

Another major difference between the two is with the classes. The older map version allows each team to choose from the full range of each of six classes. However, since combat is carried out inside vehicles and all classes can pilot equally well, there is little point in having additional classes, and for this reason 2.0 removes all but the Pilot (Assault) classes. The only real benefit to the old setup was that Jedi could get to their ships faster (using Force Jump).

The other classes possess all of their normal abilities, but the fact that no ground activity takes place outside the starting hangers, they aren't of any real use in the map.

The most important difference between the two maps challenge wise is that version 2.0 gives the attacking team only 8 minutes (instead of 20) to complete all their objectives! Remember that on round two, the new attacking team has only to beat the previous team's time by 1 second to win.

Overall Destroyer is very different from the other maps in JA in general because it focuses (like Asteroids) entirely on vehicle based combat. In this case, it's one team of vehicles vs. another in the Siege scenario. Challenging to learn at first, but definately a lot of fun!


Rebellion (Red)

Rebel Classes

Objectives Friendly Assets

1- Destroy the 2 Deflector Shield Domes!

2- Destroy the Solar Ionization Reactor!

3- Destroy the Communications Array!

4- Destroy all Turbolaser defenses around the Star Destroyer!

5- The Tractor Beam shield must be disabled to destroy it!

6- Destroy the Tractor Beam so the Falcon can escape!

Your Rebel hangar is stocked with:

(1.0 Assets):

  • 4 X-Wing starfighters
  • 4 Z95 starfighters

(2.0 Assets):

  • 2 X-Wing starfighters
  • 2 Y-Wing starfighters
  • 2 A-Wing starfighters
  • 2 Z95 starfighters

(Vehicles respawn after being destroyed)

 


Name
Skin
Rebel Pilot (Assault)
Rebel Pilot
Weapons
Health/Shields
Items
Speed
Misc
  • Melee
  • BlasTech Pistol
25/0
N/A
1.00
  • All classes fly ships equally well.

Name
Skin
Rebel Heavy Infantry (Heavy Weapons )
Rebel Commando
Weapons
Health/Shields
Items
Speed
Misc
  • Melee
  • BlasTech Pistol
  • ST Rifle
  • Bowcastor
50/0
N/A
1.00
N/A

Name
Skin
Rebel Light Demolitionist (Demolitions)
Bespin Cop
Weapons
Health/Shields
Items
Speed
Misc
  • Melee
  • BlasTech Pistol
  • Thermal Detonators
  • Trip Mines
  • Det Packs
30/0
N/A
1.00
N/A

Name
Skin
Rebel Light Sniper (Scout)
Lando Calrissian
Weapons
Health/Shields
Items
Speed
Misc
  • Melee
  • BlasTech Pistol
  • Disruptor
20/0
N/A
1.00
N/A

Name
Skin
Rebel Light Tech (Tech)
Jan Ors
Weapons
Health/Shields
Items
Speed
Misc
  • Melee
  • BlasTech Pistol
  • DEMP2
25/10
  • Stationary Shield
1.00
  • Unlocks Doors (none on this map)
  • Gives Ammo
  • Heals Allies
  • Repairs damaged equipment (none on this map)

Name
Skin
Jedi Apprentice (Jedi)
Jedi
Weapons
Health/Shields
Items
Speed
Misc
  • Lightsaber (blue)
50/0
  • Jump(2)
  • Push(1)
  • Pull(1)
  • SaberOffense(3)
  • SaberDefense(2)
1.00
  • Uses Force
  • Can get to his ship slightly faster than others.

Empire (Blue)

Imperial Classes

Objectives Friendly Assets

1- Defend the 2 Deflector Shield Domes!

2- Defend the Solar Ionization Reactor!

3- Defend the Communications Array!

4- Defend all Turbolaser defenses around the Star Destroyer!

5- The shield must stay up to protect the Tractor Beam!

6- Defend the Tractor Beam to capture the Falcon!

Your Star Destroyer is equipped with:

(1.0 Assets):

  • 4 TIE fighters
  • 4 TIE Bombers (support fighter model)

(2.0 Assets):

  • 2 TIE fighters
  • 2 TIE Interceptor fighters
  • 2 TIE Advanced fighters
  • 2 TIE Bombers (support fighter model)
  • 1 Lambda-class tactical shuttle

(Both):

  • 12 automated Turbolaser cannons

(Vehicles respawn after being destroyed; Lambda shuttle takes 30 seconds to respawn)


Name
Skin
Imperial TIE Pilot (Assault)
TIE Pilot
Weapons
Health/Shields
Items
Speed
Misc
  • Melee
  • BlasTech Pistol
25/0
N/A
1.00
N/A

Name
Skin
Imperial Stormtrooper (Heavy Weapons )
Stormtrooper
Weapons
Health/Shields
Items
Speed
Misc
  • Melee
  • ST Rifle
  • Flechette
50/0
N/A
1.00
N/A

Name
Skin
Imperial Light Demolitionist (Demolitions)
Imperial Officer (Brown outfit)
Weapons
Health/Shields
Items
Speed
Misc
  • Melee
  • Thermal Detonators
  • Trip Mines
  • Det Packs
30/0
N/A
1.00
N/A

Name
Skin
Imperial Light Sniper (Scout)
Imperial Commander (Black outfit)
Weapons
Health/Shields
Items
Speed
Misc
  • Melee
  • BlasTech Pistol
  • Disruptor
20/0
N/A
1.00
N/A

Name
Skin
Imperial Light Tech (Tech)
Imperial Worker
Weapons
Health/Shields
Items
Speed
Misc
  • Melee
  • BlasTech Pistol
  • DEMP2
25/10
N/A
1.00
  • Unlocks Doors (none on this map)
  • Gives Ammo
  • Heals Allies
  • Repairs damaged equipment (none on this map)

Name
Skin
Dark Jedi Apprentice (Jedi)
Shadowtrooper
Weapons
Health/Shields
Items
Speed
Misc
  • Lightsaber (Red)
50/0
  • Jump(2)
  • Push(1)
  • Pull(1)
  • SaberOffense(3)
  • SaberDefense(2)
1.25
  • Uses Force
  • Can get to his ship slightly faster than others.

Related Articles:

  >>Siege Guide - by Kurgan
  >>Force Profiles - by Kurgan
  >>SP Walkthrough - by Various Authors
  >>Your article here!