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Town | Faction | Buys | Produces |
---|---|---|---|
Curaw | Vaegir | Dried Meat | Iron |
Dhirim | Swadian | Tools | |
Halmar | Khergit | Linen | Pottery |
Ichamur | Khergit | ||
Jelkala | Rhodok | Pottery | Velvet |
Khudan | Vaegir | Ale | Furs |
Narra | Khergit | ||
Praven | Swadian | Spice | Ale |
Reyvadin | Vaegir | Velvet | Wool |
Rivacheg | Vaegir | Oil | Dried Meat |
Sargoth | Nord | Iron | Linen |
Suno | Swadian | Furs | Oil |
Tihr | Nord | Wool | Smoked fish |
Tulga | Khergit | Tools/Wheat | Spice |
Uxkhal | Swadian | Smoked fish | Grain |
Veluca | Rhodok | Dried Meat | Wine |
Wercheg | Nord | Wine | Smoked fish |
Yalen | Rhodok |
Horses can't be traded, but are invaluable to a merchant. The more horses you carry the faster your world map speed is (up to a certain limit, naturally).
On the world map, all horses are equal. It doesn't matter if they're lame or spirited, saddle or hunter, all increase movement speed by the same amount. If you're buying horses solely to carry your gear just go with the cheapest ones, and don't just slaughter the lame ones for their meat.
Giving your character 1 or more in Inventory Management is a must. This gives you a good amount of storage space. Having a merchant background is probably the easiest for being an effective merchant.
The first major barrier is your small wallet. If you sell everything you have (including armor and weapons) except your horse you'll have a good bit of cash to work with. Alternately, you could take part in a tournament to get the money you need. Either way, buy the cheapest horse available as soon as you can.
During the early stages of building your mercantile empire you want to focus on the cheapest products with the highest profit margin: Smoked Fish are perfect for this.
Also, don't forget to check the villages. They produce only very small amounts of goods (usually the same as the closest city), but will sell them at very low prices. Visiting all of them may get tedious later on, but with the limited cash you start with, you can only afford a few goods at a time anyway.
Here is one example of a simple and efficient trade route that wastes no time backtracking between destinations:
Since you're not in any state for combat you should run from any enemies. Be especially careful of mounted enemies, as they are sometimes fast enough to catch you.
Visit the armourer of every town you pass through looking for Padded Cloth (any quality); it spawns randomly for each new game, but once you've found somewhere to get it from that place will consistently sell it. Keep track of what place that is when you find it, as you'll be needing this later.
Any time you have about 200 gold spare buy extra horses, the cheapest you can find. Try to have at least 1 horse per 5 goods. This will serve to increase your speed, meaning you can venture further afield to carry more exotic goods more effectively while also being more able to escape enemies.
Once you have two or more horses and about 200 gold you should start touring the companions skilled in Trade and Path-finding. Give them a horse each (which optimises your map speed) and set off on your adventures. Bear in mind that their skills will stop working if their health falls to 30% or lower, so you may wish to keep them out of combat as much as possible.
If you keep this up you'll become progressively richer, eventually to the point where you can buy out a merchant's entire stock (as long as you have enough points in Inventory Management). Now you can venture further afield more effectively.
You could then expand your trade route like this:
Keep buying horses with your excess cash. They will optimise your map speed, allowing you to add in the missing towns to your route. Increasing your Path-finding skill will boost your map speed even further.