The Journey to Luskan
Return to Kendrack's Barracks and speak with Aribeth. You will need two of the following: the Charwood cultist's journal, the letter to Vardoc, and Relmar's journal. This will prove that the cult is sequestered somewhere in Luskan. Aarin Gend will arrange for you to enter the sealed city.
The Last of Port Llast
Before heading to Luskan, it's time to wrap up some unfinished business. First, talk to Kendrack. If you've delivered the first four bounty ears, he will tell you that his daughter has been kidnapped and is being held in the Port Llast Mines.
Next, visit the Temple of Tyr. Neurik will tell you to hunt down Sir Karathis in his cave. It's located near the Green Griffon Inn.
Now it's time to venture north.
Port Llast Mines
A-To North Road B-Yesgar C-Shaldrissa |
These mines are home to the last escaped convict and the kidnapped daughter of Kendrack. Fight your way to the eastern tunnels and prepare for the showdown with Yesgar. He's a 12th-level half-orc monk wielding two Kamas. When he's dead, search his body for a key. If you let him go, you'll find the key in his chamber. Free Shaldrissa, loot the chests, then return to Kendrack.
Ambushed
As you pass into the Green Griffon Inn region on your way to Luskan, you'll be attacked by Darktongue Breakbone (16th-level figher/3rd-level rogue) and his guards (both 12th-level fighters).
The Black Wolf's Cave
If you've cured the three teenage werewolves, Neurik will send you here to kill the Black Wolf. You'll find Sir Karathis in werewolf form. Like the boys, he is a 16th-level fighter and will put on the silver charm when defeated. He'll tell you, however, the real identity of the Black Wolf. Surprise! Maybe.
Alhelor's House
If you visit this house before you've thoroughly investigated the werewolf attacks, the only thing of note will be its mysterious scent. Later, though, all wolf tracks will lead here. Alhelor is a 16th-level ranger and cannot be cured, so you'll need to bring his dog days to an end the old-fashioned way.
Now it's time to enter Luskan. Once you pass through the gates, there is no turning back, so finish up any other outstanding quests, and make sure you're satisfied with your current henchman.