Sacrifice Game Guide
 
Introduction
General/Combat Strategies
Campaign Strategies
Charnel Missions
Stratos Missions
Crucible Mission
Appendices
Guide Contents
Crucible Mission
Appendices
Guide Contents
Charnel Mission 4

Mission Title: Telluria, a secluded woodland on the outskirts of Elysium

Objective: Defeat Jadugarr

Mission Attributes: +2 to Charnel, -1 to Persephone, -1 to James, -1 to Stratos, -1 to Pyro
New Units: Netherfiend
New Spells: Animate dead

You're ordered into Telluria to take out Jadugarr, a high-powered champion. Charnel reports that your minions have moved on ahead but aren't faring well against the powerful wizard. You're offered a netherfiend, which you may have used in a previous mission. (You can increase its power with the devour soul spell - at the expense of blue souls.)

screenshot
Use the animate spell on the dead styx to receive a powerful, currently unavailable unit.
The animate dead spell is also quite handy - cast it on blue souls to replace the specific unit on the battlefield. The spell cuts down the time to retrieve the soul and summon the unit again. On this mission, it's particularly handy because a dead styx, a higher-level Charnel unit, can be found during the first battle encounter.

Jadugarr primarily employs storm giants and brainiac air units - counter these with your own ranged and air units. Approach the mana fountain and construct a manalith. Increase the size of your army and group your manahoars and order them to guard you; keep them close to keep your mana flowing and recharged. When you're ready, exit the valley start position and become interrupted by a cutscene, which introduces Marduk. When you regain control, continue into the clearing to meet Sorcha, who is currently in battle with Jadugarr's forces.

Gather up your blue souls - except the tightly spun group of four souls over the dead styx. Cast the animate dead spell on the styx's soul to receive the new unit. Place it inside your ranged and air group; keep the styx healthy by monitoring its presence and using the heal spell. If the styx dies, just cast the animate dead spell again to regenerate the powerful Charnel warrior. Work quickly to convert Jadugarr's red souls to your side - if you're not fast enough, Sorcha will steal them (and even your blue souls!) away from you.

After this initial battle, maneuver to the nearby mana fountains and construct manaliths. Jadugarr will return from his altar shortly with another large army. Counter his air units with your ranged units. Stick near your manalith so that you have fast-charging mana for offensive spells. You may also want to create some guardians and take a stand at the manalith - ranged guardians will be quite effective against Jadugarr's air units. Attempt to hold off the battle until Sorcha arrives and team with her to fight back Jadugarr's advances.

Countering this first Jadugarr attack should be enough to summon an army large enough to advance against Jadugarr's altar. You'll find Jadugarr's altar beyond Sorcha's base. Before you go, though, search west from your start position to locate a Persephone village. Defeat the defenders and villagers there for additional souls to convert. Build a manalith on a nearby fount for additional mana charge.

Desecrate Jadugarr's altar when you approach. Now you simply have to find the wizard! Locate him on the minimap. He may hold ground near a heavily guarded manalith. Defeat the wizard during the desecration spell to complete the mission in victory. Remember that Sorcha will work quickly to convert red souls (and even your blue souls); so, if you want the units for yourself, you must work faster.

 
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