Mission Title: Cindercrag, home of Pyro's research and development mission Objective 1:Destroy the pyrodraulic dynamo Objective 2: Charlotte must not be banished Objective 3: Defeat Buta Objective 4: Defeat Hachiman Mission Attributes: +2 to Charnel, +1 to James, -1 to Persephone, -1 to Pyro, -1 to Stratos New Units: Abomination New Spells: Wailing wall Charnel sends you to Cindercrag to deal with Pyro, your one-time ally. He boasts a new superweapon, and he needs a lesson. You're ordered to destroy Pyro's devastating pyrodraulic dynamo, Pyro's powerful new volcanic weapon. Meanwhile, you should make an effort to rescue Charlotte, who is loyal to James and who can assist during the mission, as you struggle to overcome Ambassador Buta and Hachiman.
Buta and Hachiman are on their way, and they've brought a lot of units with them. The best way to hold off their attack is to hold ground at this forward manalith. Cast the guardian spell on the abomination and position the artillery unit that faces out from your altar. You should have time to summon an additional three abominations - guardian them all to the manalith. Place all four in an attack group and order them to attack the incoming Buta and Hachiman units. While guardianed, the abominations will be even more powerful, and their long-range attacks will prove quite deadly to Buta and Hachiman's advance. Assist the effort with a wailing wall spell. You may become attacked by a bombard, Pyro's long-range artillery unit, which will stay out of range from your abominations. Build some melee, range, and air units and deal the deathblow to the bombards. Collect all red souls (the bombards are especially profitable) and convert them to usable souls. You begin the level with a large soul reserve. Once your abominations hold off the initial attack, start constructing your offensive army - a mixed fleet of melee, ranged, and air units (and perhaps an abomination or two). One of the greatest dangers in the mission is the pyrodraulic dynamo. It basically causes a volcano anywhere on the map. You could lose your abomination guardians if the dynamo erupts nearby. Heal them quickly or simply re-create them. It's wise to leave four abominations at the manalith to protect your altar from attack. You have a few options at this point. You can take out the pyrodraulic dynamo to end its assaults. You'll find a group of Pyro units defending the dynamo. If you have 12 to 18 units, you should be able to take them - especially with a well-placed wailing wall and the use of abomination long-range attack. You can also move against Buta or Hachiman, who are both somewhat weaker after the failed attack. Alternatively, you could clear the defenses and manalith around Charlotte's altar. The enemy manalith, littered with guardians here, is especially tough. Use long-range artillery and medium-level ranged units to eliminate them. Eliminating Buta and Hachiman isn't especially tough if you're roaming with a large force. Maneuver to their altars and eliminate the nearby manalith (typically with guardians) with spells and long-range units. Cast the desecrate spell on their altar, then locate them on the map to finish them off. Take them on one at a time, then move on to the other objectives and destroy the dynamo or free Charlotte. The key to the mission is successful defense of the initial attack. Abomination guardians work well and almost always ensure your survival. Collect all red souls after this battle, you already have a formidable force. Freeing Charlotte (even if Charnel has his own evil purposes) seems to impress James - you receive a boon from James upon your mission victory.
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