The Terran Dominion - Units and Structures

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Engineering Bay


An Engineering Bay is required before you can build Missile Turret defenses. The primary function of this structure is to upgrade the weapons and armor of your infantry units. Since infantry tend to be deployed in great numbers, the extra points of damage afforded by each weapons upgrade tend to have a significant effect in battle. Do not rush to build this structure - upgrades take a very long time and cost more than you can spare at the beginning of a match. Once you have some revenue to spend, go ahead and set this building up.

Hit Points
850
Time to Build
60
Cost
125m 0g
Requires
Barracks
Special Options Upgrade Infantry Weapons
  level 1 100m 100g Time 266
  level 2 175m 175g Time 298 Requires Science Facility
  level 3 250m 250g Time 330

Upgrade Infantry Armor
  level 1 100m 100g Time 266
  level 2 175m 175g Time 298 Requires Science Facility
  level 3 250m 250g Time 330

Missile Turret

 
This inexpensive structure fires powerful missiles at a furious rate upon any airborne enemies that come within its firing range. Of further import, a Missile Turret detects any cloaked units in the area, making it the perfect counter against enemy Terran Wraiths and pesky Protoss Observers. Its only drawback is that a Missile Turret is useless against ground forces. Position Bunkers nearby to protect it.

Hit Points
200
Time to Build
30
Cost
100m 0g
Requires
Engineering Bay
Special Options  Longbolt Missile, 20 damage
  Detector

Bunker

 
This outstanding defensive structure is specifically designed to provide a protective shell for Terran infantry. Up to four infantry units in any combination may be stationed within a Bunker, and they will automatically fire on any enemy forces that move within their firing range. A Bunker provides 350 hit points' worth of defense on top of your infantry, and even if it's destroyed, the units inside emerge unscathed.

Hit Points
350
Time to Build
30
Cost
100m 0g
Requires
Barracks

Four Marines tends to be the best way to fill a Bunker, but Firebats in Bunkers are deadly against Zerg Zerglings and Protoss Zealots. Position Bunkers near your supply lines and at choke points leading to your base, and do not hesitate to send SCVs into battle to construct Bunkers in hostile zones. SCVs may be stationed in Bunkers for protection. Remember that Bunkers repair quickly, and Marines and Firebats cannot use Stim Packs from within their confines.



Next: Advanced Terran Structures