The Cybrid Campaign:
Mercury & Luna
Mercury
and Luna, Earth
Mission #5: Destroy//Deny
Bring along an LTADS (needed for artillery) and an ECM jammer with your
brand-new shepherd. The Imperials are evacuating at a site guarded by
laser turrets, which coincidentally can be rendered useless if you take
out their generators. Head to nav point 001 and stop on the ridge. Target
the generators and communication facilities in succession after calling
in artillery barrages. A basilisk and later a minotaur comes up the ridge
firing, so send your squadmates after it.
Now, run down into the base.
You can fire on the escape ships, but watch out for a mean Imperial apocalypse
that will require some firepower to destroy. Destroy the other command
facilities, but be mindful of more Imperial reinforcements as you do so.
The faster you destroy the facilities, the less chance you have of greeting
an angry mob of Imperials.
Mission #6: Disarm//Neutralize
It's off to Luna for this interesting mission. Basically, you are given
three different options of approaching and entering the base and destroying
its anti-orbital guns that are preventing the cybrid invasion force from
landing. You only have six minutes and 15 seconds to complete the mission.
Base Perimeter
(Close)
You must go head-on against a paladin and a few minotaurs before you can
even think about getting in the base, but once you do so, take out the
four generators. But watch out for the base's gun turrets, which can be
taken out somewhat safely by your squadmates. Head to nav point 002 when
you're done.
Outskirts
of Base (Medium)
Basically, this approach is the same as the preceding one, but you start
further away from the base and may face more Imperials.
Near Listening
Depot (Far)
You'll need a completely different herc setup for this one. Speed is of
the essence, so don't bother fighting - you'll only need weapons to take
out the generators. Use excessive speed to outrun everything and leave
the Imperials in your dust.
Next: Missions #7 and #8
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