Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Giant Ant Venom
(poison) Saving Throw DC 18 Fortitude; Maximum Duration 4 rounds; Stage 1 1d8 poison and enfeebled 1 (1 round); Stage 2 1d10 poison and enfeebled 2 (1 round); Stage 3 1d12 poison and enfeebled 3 (1 round)
Ability
Haul Away
Circumstance: The giant ant has a Large or smaller creature grabbed;
The giant ant Strides up to its full Speed, carrying the grabbed creature with it. It is encumbered if the grabbed creature is Medium or larger.
Offense
Melee
Circumstance: combat round (melee)
mandibles +11 [+6/+1], Damage 1d8+4 slashing plus Grab
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
darkvision
scent (imprecise) 30 feet