Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
bite
5 (1d4-1 plus poison)

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Action
1 bite
1 + poison
Action
bite
1 * bite (1hp + poison)
Special
Pinprick bite
50% chance of going unnoticed.
Special
Poison
Slow acting: effects felt after 1d4+2 turns. Save vs poison or die 1 turn later. At this point, the neutralize poison spell has a 25% chance of not working.
Special
Larger individuals
Sea snakes with more than 3 HD may be encountered. They are 6' long for every 3 HD.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Deep Breath
The sea snake can hold its breath for about an hour.
Ability
Lash Out [Reaction]
Circumstance: Trigger: A creature within the sea snake's reach uses a move acti
The sea snake makes a bite Strike against the attacker.
Ability
Sea Snake Venom
(poison) Saving Throw DC 16 Fortitude; Maximum Duration 4 rounds; Stage 1 1d6 poison damage (1 round); Stage 2 1d6 poison damage and enfeebled 1 (1 round)
Offense
Melee
Circumstance: combat round (melee)
fangs +7 [+3/-1] (agile, finesse), Damage 1d8 piercing plus sea snake venom
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet
Dwell in all but the most extreme climes. Will usually only attack if cornered or surprised.
OSE